cryocry Posted October 13, 2006 Share Posted October 13, 2006 You do know that you could just put them somewhere, don't you? Link to comment Share on other sites More sharing options...
Povuholo Posted October 13, 2006 Share Posted October 13, 2006 You do know that you could just put them somewhere, don't you? Exactly. I don't know why you are trying to do it the difficult and long (for discussing how it works) way, when the simple way is easier and faster. Link to comment Share on other sites More sharing options...
insanemainframe Posted October 13, 2006 Author Share Posted October 13, 2006 Putting it somewhere would be nice, but if the console can't find it with the ObjectID, why would it be somewhere I put it? I will state once more; I'm not havng trouble making the items. I have selected the esp file in the Data Files. I have the formID/ObjectID. My problem is that my active file doesn't seem to work. I click the main Oblivion file, and select "Make file Active". I create my enchantments. I create the objects, and attach the enchantments, allowing a new Form to be created when it prompts. I save the file and load it in Data Files. I load the game, and console player.additem and every time but once I have gotten the Item ####### not found for parameter ObjectID. And I can't remember what I did that made that one time succeed. Link to comment Share on other sites More sharing options...
SickleYield Posted October 14, 2006 Share Posted October 14, 2006 Putting it somewhere would be nice, but if the console can't find it with the ObjectID, why would it be somewhere I put it? I will state once more; I'm not havng trouble making the items. I have selected the esp file in the Data Files. I have the formID/ObjectID. My problem is that my active file doesn't seem to work. I click the main Oblivion file, and select "Make file Active". I create my enchantments. I create the objects, and attach the enchantments, allowing a new Form to be created when it prompts. I save the file and load it in Data Files. I load the game, and console player.additem and every time but once I have gotten the Item ####### not found for parameter ObjectID. And I can't remember what I did that made that one time succeed. Then I'd echo the others and say try placing it. Just because something's mucked up with the console command doesn't necessarily mean the CS placement will be affected. Not that I was that helpful last time... Sorry. Link to comment Share on other sites More sharing options...
Tiberiu911 Posted October 14, 2006 Share Posted October 14, 2006 I click the main Oblivion file, and select "Make file Active". I create my enchantments. I create the objects, and attach the enchantments, allowing a new Form to be created when it prompts. I save the file and load it in Data Files. I load the game, and console player.additem and every time but once I have gotten the Item ####### not found for parameter ObjectID. And I can't remember what I did that made that one time succeed. Why do you have to make your life difficult? I would suggest placing it somewhere - and so did a few other people - ( I test my things in Weynon Priory chappel, but thats up to you) and run the havok sim. Activate the mod and try it out. Link to comment Share on other sites More sharing options...
insanemainframe Posted October 14, 2006 Author Share Posted October 14, 2006 I said earlier that placing something would be nice, but that would require a lot more knowledge and skill than I have or even want to have in the CS. If I consider the console to be easier, why bust my chops? WHy not just help me figure out what is going wrong and leave it at that? I can add built in/original items via the console with no problem, and even once, somehow did an item I tweaked. The problem isn't the console. The problem is the Active File, and Oblivion not recognizing the items I have included in a plugin. Link to comment Share on other sites More sharing options...
Abramul Posted October 14, 2006 Share Posted October 14, 2006 WARNING! WALKTHROUGH INBOUND! If you are modifying an existing plugin, load it. MAKE SURE it is set as the active file.Create the item. I won't elaborate, as you've already mentioned that you were able to do this.Jot down its FormID.Save. It should NOT give you any errors or dialogue, as long as an active file has been specified.Close the CS, and start the Oblivion Launcher. DO NOT start the game itself.Click on "Data Files".Make sure your plugin is 'X'ed.Close the Data Files window, and start the game.Once you've loaded whatever savegame, open the console.Enter AddItem, followed by the FormID you've written down.If you're running more than 1 mod, this probably didn't work. Increase the leftmost two digits as follows, WITHOUT changing the rest:010203...0910...Do this until either the item has been added, or you reach a number significantly greater than the number of mods you are running. If you're running a large number of mods, count the lines in plugins.txt, located in:<UserDirectory>\Local Settings\Application Data\Oblivion Link to comment Share on other sites More sharing options...
insanemainframe Posted October 14, 2006 Author Share Posted October 14, 2006 Ok Abramul, THAT makes sense! I will try that.Could I alternatively check ALL the plugins I use when loading the data files? Would that possibly take the guess work out? I only use half a dozen or so... Link to comment Share on other sites More sharing options...
Abramul Posted October 15, 2006 Share Posted October 15, 2006 That would work, I suppose, but as long as you've picked a name with reasonable uniqueness, finding the mod shouldn't be a problem. Link to comment Share on other sites More sharing options...
insanemainframe Posted October 15, 2006 Author Share Posted October 15, 2006 THANK YOU! That worked - the items in question started with 07 - they are now ingame, and I again Thank You! Link to comment Share on other sites More sharing options...
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