wesmoore35 Posted December 21, 2010 Share Posted December 21, 2010 scn TwstdShotgunKnockdownScript ref MySelfref MyTarget Begin ScriptEffectStart set MyTarget to GetCombatTarget If MyTarget GetDistance Player <= 10 set MySelf to GetSelf player.pushactoraway player 25 Else EndIf endifEnd have you tried this???? Link to comment Share on other sites More sharing options...
Twstdsyzygy Posted December 22, 2010 Author Share Posted December 22, 2010 (edited) if you didnt change anything from what i posted Earlier, then yes i tried it. Dont you think that should work? I tried it and it didnt... i dont know what the problem is. Edited December 22, 2010 by Twstdsyzygy Link to comment Share on other sites More sharing options...
wesmoore35 Posted December 22, 2010 Share Posted December 22, 2010 hummm and your running the script extender?????? Link to comment Share on other sites More sharing options...
wesmoore35 Posted December 22, 2010 Share Posted December 22, 2010 scn J3XMotorcycleDamageScript float force ref selfbegin scripteffectstart if GetIsReference player != 1 set force to Player.getav SpeedMult/6 if getdead == 0 set self to getself damageAV health force set force to Player.getav SpeedMult/10 player.pushActorAway self force sendassaultalarm player.pushActorAway self force endif endifend try this its from a mod i am converting Link to comment Share on other sites More sharing options...
Twstdsyzygy Posted December 22, 2010 Author Share Posted December 22, 2010 im not running the script extender because i cant update, Amazon sent me the xbox collectors instead of PC, and i couldnt send it back, because they were out. .....i had to download it. and it wont let me update. Link to comment Share on other sites More sharing options...
wesmoore35 Posted December 22, 2010 Share Posted December 22, 2010 im not running the script extender because i cant update, Amazon sent me the xbox collectors instead of PC, and i couldnt send it back, because they were out. .....i had to download it. and it wont let me update. HUMMMMM WELLL THATS NOT GOOD IS YOUR GAME A TORRENT OR A BOUGHT VERSION ILL TRY AND HELP BUT I NEED TO KNOW Link to comment Share on other sites More sharing options...
Twstdsyzygy Posted December 23, 2010 Author Share Posted December 23, 2010 its torrent, I wish it wasnt but, it wasnt my fault that Amazon likes to screw me over. XD It's not the game publisher's fault either, and problems with Amazon don't excuse theft. Pirates walk the plank here. Link to comment Share on other sites More sharing options...
wesmoore35 Posted December 23, 2010 Share Posted December 23, 2010 (edited) <br> Edited December 24, 2010 by wesmoore35 Link to comment Share on other sites More sharing options...
rondivu Posted December 24, 2010 Share Posted December 24, 2010 Hi! If I'm reading this correctly, you basically want your shotgun to have a strong "push" effect or severe knockback properties right? I am currently modding a gun of my own with similar capabilities and here is what I came up with. It works fairly well and you don't need a script for it to work unless you are adding the effect to a bullet or something. I got this idea from the weapon called "pushy", which already has severe knockback and after looking at it, the value that stood out most was the "Kill Impulse" which was set to 50. When I played with the numbers (I put mine to 80 btw) I set the Critical Effect to NONE, and checked the "On Death" box. What ends up happening is that the gun will do some serious damage and you send them flying. Of course, if you have the "On Death" box left unchecked, I think that means everytime you critical you send them flying. If you set your Critical Multiplier to always happen (i.e. 100%) then they'll always be criticaled and will always be sent flying... :O BUT I'm still testing mine. Hope you have better luck on yours ;) Link to comment Share on other sites More sharing options...
Twstdsyzygy Posted December 25, 2010 Author Share Posted December 25, 2010 Hi! If I'm reading this correctly, you basically want your shotgun to have a strong "push" effect or severe knockback properties right? I am currently modding a gun of my own with similar capabilities and here is what I came up with. It works fairly well and you don't need a script for it to work unless you are adding the effect to a bullet or something. I got this idea from the weapon called "pushy", which already has severe knockback and after looking at it, the value that stood out most was the "Kill Impulse" which was set to 50. When I played with the numbers (I put mine to 80 btw) I set the Critical Effect to NONE, and checked the "On Death" box. What ends up happening is that the gun will do some serious damage and you send them flying. Of course, if you have the "On Death" box left unchecked, I think that means everytime you critical you send them flying. If you set your Critical Multiplier to always happen (i.e. 100%) then they'll always be criticaled and will always be sent flying... :O BUT I'm still testing mine. Hope you have better luck on yours ;) I will Try that Right now, I dont really want it to kill them all the time, but Critical sounds good. hopefully it wont happen too often. Link to comment Share on other sites More sharing options...
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