soopytwist Posted April 19, 2015 Share Posted April 19, 2015 (edited) I'm seeing conflicting posts about modding or using existing mods with Dying Light. From what I understand Techland have broken the usual modding procedures - even though they're blowing a big-ass trumpet about them supporting modding; they've got a funny way of doing that. So how does it work now? The game is, at time of writing this, on version 1.5.1. When I made a mod for Dead Island I just stuck files from the .pak files into the Out folder in Documents, this apparently doesn't work with Dying Light anymore...? Neither does dragging out files from Data0.pak, modifying them and dropping them back into the Data0.pak file using 7-Zip or equivalent. So what's the procedure now? I'd like to modify a few things. Anyone know why Techland went nuts and broke it all? Edited April 19, 2015 by soopytwist Link to comment Share on other sites More sharing options...
soopytwist Posted April 20, 2015 Author Share Posted April 20, 2015 So I end up answering my own post? So be it. Open up Data0.pak using 7-Zip, WinZip or similar (open the archive).Drag a copy of whatever you want to modify into a temp folderMake your changes to those files using Notepad++Open up Data3.pak, put your modified files in there, keeping the same file structure as the one in Data0.Delete the place holder file in there.Done. Link to comment Share on other sites More sharing options...
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