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Oblivion's Official Plugins


Tiberiu911

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Yes I noticed that as well. Im looking forward to the Knights of the Nine plugin, if it will be released.

I have it on good authority it will be released as downloadable content for 360 and PC. Bethesda said "We don't want to limit our content to one platform"

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"We don't want to limit our content to one platform"

 

Yeah that is what made me think they will release it for X360 and PC. Im looking forward to it, and I encourage Besthesda to create more Quest Specific plugins that add hours of gameplay and less skinky house mods with a couple of new meshes.

 

A la Neverwinter Nights.

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How about plugins that add new functionality (to both the game AND the CS) instead?

 

What do you mean by adding new functionality to the CS?

 

I doubt they would release something like that, since it only helps PC players, and it adds new contenent to a software that is distribued for free.

 

But still, if the CS would have came with Nifskope, it would have helped alot.

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How about plugins that add new functionality (to both the game AND the CS) instead?

 

What do you mean by adding new functionality to the CS?

 

I doubt they would release something like that, since it only helps PC players, and it adds new contenent to a software that is distribued for free.

 

But still, if the CS would have came with Nifskope, it would have helped alot.

 

The CS could always use some fixing. Sometimes the amount of memory it uses goes down to around 50 MB when you don't do anything intensive for a minute, which means that when you do something more intensive (even when you select the teleport location of a door) it has to get it's memory higher again, so it freezes for a while.

 

The CS is also quite unstable, it can crash for no visible reason at all. I made an NPC and press OK. Later I open it again, change the CLASS, press OK again and it crashes.

 

But fixes to the CS should be free, Addons probably too.

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