ZippyDSMlee Posted April 20, 2015 Share Posted April 20, 2015 Basically instead of looking at a overly simple hard level limit as a pass fail mechanism for spells and alchemy you pass it via random chance. Something like this for Fury or the first raise dead spell. 10% chance at level 999 to apply enchantment080% chance at level 0-10 to apply enchantment160% chance at level 10-25 to apply enchantment250% chance at level 25-40 to apply enchantment330% chance at level 40-100 to apply enchantment4 I've tried doing all this in fury but the results do not seem to work right, I think I was overloading it with conditionals plus you have extra stuff in some spells like master perks and for frenzy stuff secondary confidence boosters. So running an enchantment seems like the correct idea but scripting has changed so much I can't do it right now without doing more research. I'm working on it but its slow going since I can not find many scripts to use as an example since I cut and paste code and all. Link to comment Share on other sites More sharing options...
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