haslador Posted October 12, 2006 Share Posted October 12, 2006 i need some one ot make certon spells for my guild mod 1 a spell that will raise all guild members to bersker no matter where they are 2 a telport spell also check out this great new oblivion form http://mintypaulo.proboards67.com/index.cgi Link to comment Share on other sites More sharing options...
SickleYield Posted October 13, 2006 Share Posted October 13, 2006 i need some one ot make certon spells for my guild mod1 a spell that will raise all guild members to bersker no matter where they are2 a telport spellalso check out this great new oblivion form http://mintypaulo.proboards67.com/index.cgi Dunno about the berserk one, but I don't think it's that hard to make a teleport spell. You should look at the scripting section on the CS Wiki. Here's a "make a spell" tutorial: http://cs.elderscrolls.com/constwiki/index..._My_First_Spell And here's a section with a ton of scripting info in it: http://cs.elderscrolls.com/constwiki/index...egory:Scripting You'll probably have to do some sorting, but I'd think you could use "placeatme" in some way. Link to comment Share on other sites More sharing options...
haslador Posted October 13, 2006 Author Share Posted October 13, 2006 im reading the spell makeing area right now but for some reason i cant seem to figure out how to script i dont know maybe my brain aint big enught to comprehend it lol. Link to comment Share on other sites More sharing options...
Septim741 Posted October 16, 2006 Share Posted October 16, 2006 I think I could try the beserk one, but I need more info Link to comment Share on other sites More sharing options...
SerpentofShadow Posted October 17, 2006 Share Posted October 17, 2006 i need some one ot make certon spells for my guild mod 1 a spell that will raise all guild members to bersker no matter where they are 2 a telport spell First for the berserk spell... You have to remember that this game only loads a certain amount of cells at a time. So if you are all the way on the east side of the land and expect the guild members to be affected by this without your presence, it won't happen. As for how to do it, here's a simple way... scn GuildBerserk begin ScriptEffectStart ;Causes [guildmember's name] to go Berserkguildmember1REF.addspell GuildBerserkEffect ;Causes [guildmember's name] to go Berserkguildmember2REF.addspell GuildBerserkEffect end copy and paste the whole add spell line for each guild member. Obvioulsy the "guildmemberREF" should be replaced with the refrence to that guild member and "GuildBerserkEffect" should be the magic spell/ability that is the effects of the berserk. Now if you need an actual berserk effect that's a different story. In that case my suggestion is to add a new faction named something like "GuildnameBERSERK" and set the faction relations to -100 against any factions you want them to attack. In this circumstance you can replace the ".AddSpell" part of the above script with ". SetFactionRank GuildnameBERSERK, 0" and be sure to replace GuildnameBERSERK with the hostile faction you created. The teleport requires the MoveTo function, not PlaceAtMe (though good guess SickleYield). It would go something along the lines of: scn TeleportToNAMEScript begin ScriptEffectStart ;Move the player to ?player.MoveTo ? end Replace the "?" with either an Xmarker with a unique refrence name or the actual location numbers (x, y, z planes). Refer to the MoveTo link for more information. Edit the functions as much as you want. There are others here better at scripting then I, but these methods should work. Link to comment Share on other sites More sharing options...
Povuholo Posted October 17, 2006 Share Posted October 17, 2006 In that case my suggestion is to add a new faction named something like "GuildnameBERSERK" and set the faction relations to -100 against any factions you want them to attack. In this circumstance you can replace the ".AddSpell" part of the above script with ". SetFactionRank GuildnameBERSERK, 0" and be sure to replace GuildnameBERSERK with the hostile faction you created. And if you want them to attack anyone no matter who it is, you could do setav aggression 100. At the end it should be reversed to 0-10 again of course. This does mean The npc will attack the player if it's the first thing he sees, but I guess that's berserk. Link to comment Share on other sites More sharing options...
GBHis Posted October 20, 2006 Share Posted October 20, 2006 First for the berserk spell... You have to remember that this game only loads a certain amount of cells at a time. So if you are all the way on the east side of the land and expect the guild members to be affected by this without your presence, it won't happen. Edit the functions as much as you want. There are others here better at scripting then I, but these methods should work.Oops! I might have been on vacation, but ... never say never! At some time, I would get back, ye' know :) I would go for using a combination of quests and "dynamic variables". As for the teleport: Do you want something that teleports you X points in some direction, or something that teleports to you to an item (like, a fork, a stone, a door, an altar)? Link to comment Share on other sites More sharing options...
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