lizardsoul Posted December 19, 2010 Share Posted December 19, 2010 Hi Everyone, I've some ideas about working conditions for an "Animal Friend Trait" like a slight karma loss every time the player kill a non-hostile animal, not red signed to be precise, but escluding deathclaws (they are genetically engineered to be agressives), insects (their kind of intelligence doesn't allow a friendly approach), starving animals (like the geckos of "Back in the Saddle" quest or any other can come in mind to not break quests) and trained dogs (removing them from the animal friend faction so that they attack you if the player is hostile with their masters faction, like legion mongrels,ncr and fiends dogs).My onlly problems remain the script ,so if anyone is good at scripting and is interested can contact me...and take any credits in case succed on making this mod..thx for the time and any answer ;) ... Link to comment Share on other sites More sharing options...
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