mindboggles Posted April 20, 2015 Share Posted April 20, 2015 Is there anyone out there who knows about states / hierarchy of how the Gamebryo animations relate to each other? I can knock up plenty of mt kf files and get them working fairly well together which seem to do a natural self blending depending on the animation bone priorities, but I'm getting issues with the combat animation files which don't seem to want to blend properly with the mt kf files. In game it appears that the game wants to equip and un-equip a custom creatures weapon resulting in a jerky transition of the bones I address in the combat animations each time that it does this change. I'm trying to play with priorities and even call blend in the text keys for particular bones or controlled blocks, but I'm unsure what this achieves and what exactly it is addressing when I do so, e.g. Blend:3 I'm assuming calls a blend on the 3rd controlled block of the kf file? So I posting this in the vain attempt of finding out what the game is doing when it moves from one animation to another. Link to comment Share on other sites More sharing options...
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