ZippyDSMlee Posted April 21, 2015 Share Posted April 21, 2015 (edited) I need to either combine nifs for the explosion effect and the pulse glow effect for the radiation after the explosion effect or script 2 explosions(one null with a nif) to do the effects I want. I have tried impact data but it will not animate the nif file correctly and I have tried palceobject but it forces the core to stay on and not blink and it dose not time out correctly. Also not had any luck combning nifs via nifscope and 3Dmax dose nto like one of the nifs says its missing something. ================================editIts wrong but its as close as I have gotten so far. ScriptName ZippyHFC01weakexpScript float timer begin OnHit begin gamemode placeatme ZippyNULLRADexp placeatme ZippyHFCexp01Weak placeatme zippyNULLRADEXPNEW if timer < 5 set timer to timer + GetSecondsPassed else removeme zippyNULLRADEXPNEW endif end Edited April 21, 2015 by ZippyDSMlee Link to comment Share on other sites More sharing options...
tomm434 Posted April 21, 2015 Share Posted April 21, 2015 I don't know about explosions but script is wrong. You have 2 blocks here begin OnHit begin gamemodeYou need to use only one of them - depends on how you need this thing to work.Take a look at this article http://geck.bethsoft.com/index.php?title=Begin Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted April 21, 2015 Author Share Posted April 21, 2015 I don't know about explosions but script is wrong. You have 2 blocks here begin OnHit begin gamemodeYou need to use only one of them - depends on how you need this thing to work.Take a look at this article http://geck.bethsoft.com/index.php?title=BeginOkay then gamemode should do. I need 2 or 3 things spawned on projectile hit from impact data, spawn 2 explosions and 1 light then remove light after X time. placeatme should work(it dose on another script that's player focused), but having trouble doing the light(zippyNULLRADEXPNEW). Link to comment Share on other sites More sharing options...
tomm434 Posted April 21, 2015 Share Posted April 21, 2015 gamemode block executes every frame (up to 60 times a second). So you might want to introduce additional variables to control how many explosions do you need. Link to comment Share on other sites More sharing options...
tomm434 Posted April 21, 2015 Share Posted April 21, 2015 Okay. If you manage to spawn the light with "placet at me" you should give reference to it like: Ref MyLightRef set MyLightRef to placeAtme zippyNULLRADEXPNEWthen you need to use reference to delete the light. MyLightRef.disable MyLightRef.markfordeleteRemoveMe works for inventory items. Read GECK wiki carefully Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted April 21, 2015 Author Share Posted April 21, 2015 gamemode block executes every frame (up to 60 times a second). So you might want to introduce additional variables to control how many explosions do you need. Okay. If you manage to spawn the light with "placet at me" you should give reference to it like: Ref MyLightRef set MyLightRef to placeAtme zippyNULLRADEXPNEWthen you need to use reference to delete the light. MyLightRef.disable MyLightRef.markfordeleteRemoveMe works for inventory items. Read GECK wiki carefullyThank you I will give it a look. I think I found some script to look at for limiting explosions, was googling for something else and ran across it 0-ohttp://forums.nexusmods.com/index.php?/topic/2518329-need-help-with-script-in-object-placed-by-explosion/ I think its a place to start, also if it can remove stuff then I should be able to remove the light effect. Got alot to chew on. Link to comment Share on other sites More sharing options...
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