TheBlob2 Posted April 21, 2015 Share Posted April 21, 2015 (edited) a mod that gives you the ability to intimidate and coerce people into doing what you want, and get them to agree with you from a position of authority. it should also be based on your character's level, combined with the total value of all the items you currently have equipped. Edited April 21, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
sullyvanj93 Posted April 22, 2015 Share Posted April 22, 2015 i think that's what terrifying presence and strength checks were meant to do, theres just not very many instances where you get to use them :/ Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 22, 2015 Author Share Posted April 22, 2015 i think that's what terrifying presence and strength checks were meant to do, theres just not very many instances where you get to use them :/Yeah, but I want most speech checks to be passable using intimidation. But this shouldn't work for everything, but it should work in most situations. Like where appropriate, you can't use intimidation to 'lie', you can't intimidate certain characters, like Lanius, Caesar, general Oliver, or the NCR president. But most NPCs you should be able to intimidate. Like at the start of the game, there is a speech check to convince doc Mitchell to give you more stimpaks, minor checks like that should be passable with intimidation. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 22, 2015 Share Posted April 22, 2015 Yeah, but I want most speech checks to be passable using intimidation. But this shouldn't work for everything, but it should work in most situations. Like where appropriate, you can't use intimidation to 'lie', you can't intimidate certain characters, like Lanius, Caesar, general Oliver, or the NCR president. But most NPCs you should be able to intimidate. Like at the start of the game, there is a speech check to convince doc Mitchell to give you more stimpaks, minor checks like that should be passable with intimidation. You might want to go through and list the instances where it would apply, so that you have more detailed control and also to save time for anyone that want's to fulfill the request. It's not hard per se, as it's simply an additional topic to the pertinent dialog quests, but it's (IMHO) god awful tedious. Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 22, 2015 Author Share Posted April 22, 2015 (edited) (from the fallout wiki) list of instances where the player should be able to intimidate: 25 Speech to convince Trudy to join the fight in Ghost Town Gunfight.25, 50 and 75 Speech to trick Karl into losing his cool in front of Papa Khan during the quest Oh My Papa.25 Speech to convince Deputy Beagle in Primm to stay and fight with you after you release him.30 Speech or 30 Medicine to convince Doc Mitchell to give you three stimpaks before initially leaving his house. Passing both will result in five stimpaks rather than three, Speech will always be the second choice (worth two).30 Speech to convince Chavez to move on in I Fought the Law.30 Speech or 6 Intelligence to convince the suspicious merchant at Jean Sky Diving to reveal himself for I Fought the Law.30 Speech to convince Johnson Nash to give up information for I Fought the Law for free.30 Speech or pay 200 caps to convince Major Knight at the Mojave Outpost to pardon Meyers for the quest My Kind of Town.30 Speech to convince Mick to sell you his special weapons at Mick & Ralph's.35 Speech to convince Milo to start the mission Back in Your Own Backyard.40 Speech to convince Deputy Beagle in Primm to give you the information before you release him.40 Speech to convince each of the Misfits to be more of a "team player" in Flags of Our Foul-Ups.40 Speech to convince Jane in Freeside to give something else of value towards her debt in quest Debt Collector.40 Speech to convince Thomas Hildern to improve the offered reward in There Stands the Grass. (available after talking to Dr. Williams and returning to confront Hildern)45 Speech to convince Jessup to release the hostages in Boulder City.50 Speech to convince Tomas to get rid of his necklace.50 Speech or the Black Widow perk to convince Chris Haversam that he's human in Come Fly With Me. (No caps req. with the perk)50 Speech or the Lady Killer perk to obtain thrust controllers for 250 caps from Old Lady Gibson for Come Fly With Me.50 Speech to convince Ralph to craft you a counterfeit passport for The Strip at a cost of 500 caps.50 Speech to get Loyal to give you the sonic emitter in Ant Misbehavin'.53 Speech to convice Big Sal to release Troike from his contract.55 Speech to get the Think tanks to realize that you are aware of their conversation. Gametitle-FNV OWB.55 Speech to get a human flesh alternative from Philippe in Beyond the Beef.60 Speech to convince Keith to show you how he's cheating at Caravan.60 Speech to convince Benny to head immediately to The Tops presidential suite without his bodyguards.64 Speech to convince all Fiends inside of Vault 3 that you are a Great Khan carrier so they will not attack you.65 Speech to convince the gambler to a weapons check while guarding the front of the Silver Rushduring Birds of a Feather.65 Speech to convince Norton outside of Jacobstown to leave the mutants alone in the quest Unfriendly Persuasion.66 Speech to convince Jack in the Red Rock Drug Lab to make medicinal chems.75 Speech to convince the Strange Man during the Birds of a Feather quest to pay you for running chems.75 Speech to convince Alice McLafferty to give Janet her wages.80 Speech or good Karma to convince Legate Lanius to fight you one-on-one.80 Speech in order to convince Hector to tell you what he knows about Corporal White during the questThe White Wash.90 Speech to convince Joshua Graham not to kill Salt-Upon-Wounds during the end of Crush the White Legs.95 Speech to talk your way out of combat after bringing back the objective in I Could Make You Care and then leaving the Brotherhood of Steel base.100 Speech to convince Lee Oliver to leave Hoover Dam without fighting you during the quest Veni, Vidi, Vici. Edited April 22, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
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