Glenstorm Posted December 20, 2010 Share Posted December 20, 2010 Normally when you hover your mouse over a weapon, it shows up something similar to "(E) Pick up Frag Mine". But when I made this new weapon model for FNV, this option doesn't appear, the new model borrows all the properties of the Detonator but it cannot be activated, neither can I click it on GECK. I think this is an issue with collision. This is the steps I did for custom collision (I used a cube): Using Blender BTW,1) Create a cube and scale it to fit the model (Non uniform)2) In Logic Panel (F4), Turn on "Bounds" and set it as Box3) Also in Object (F7, I think) -> Draw module, turn on Bounds and set it as Box.4) Export for Fallout 3, Set type as weapon -> wood5) Enable "Solid" and "bhkListShape"6) Weapon Body location - Side7) Export. Did I do something wrong? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 20, 2010 Share Posted December 20, 2010 Did you give it a name? Link to comment Share on other sites More sharing options...
davidlallen Posted December 20, 2010 Share Posted December 20, 2010 (edited) You may need to look more carefully at the bhkCollision object in the nif. Please see this thread for details. It is strange that you cannot click on it in geck, however; even objects with no collision geometry should be selectable. Are you sure about that part? I have trouble selecting specific objects in the render window at the best of times, because of the 3D nature of the window. Edited December 20, 2010 by davidlallen Link to comment Share on other sites More sharing options...
Glenstorm Posted December 21, 2010 Author Share Posted December 21, 2010 (edited) Thanks for your suggestions. I checked it in the game again and found a couple more things. I went into console mode and tried to click on it to see whether the name will pop up. Instead the FormID of the model, the FormID of the object behind it popped up. It's like its not even there. Went into GECK, with the Render View showing the prospector saloon (the model is on the table), I clicked the EditorID of the model in Cell View Window. The selection box came up around the model, and it looks exactly like the Collision Box I set up earlier, I can tell because one end of the model was jutting off the collision model earlier and it was jutting off the selection box too. I just can't select it by clicking in the Render Window. The model behind it gets selected. Edited December 21, 2010 by Glenstorm Link to comment Share on other sites More sharing options...
Glenstorm Posted December 21, 2010 Author Share Posted December 21, 2010 Sorry for the double post. Just wanted to say I got it working. I don't know what else I did, but I didn't have the bsFadeNode button turned on in the export options. Still can't select it by clicking in GECK Render window though. Link to comment Share on other sites More sharing options...
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