Nenquel Posted December 20, 2010 Share Posted December 20, 2010 Hi there, Probably someone already thought about this, but I'll just talk about it again.As the Title says I would like to make F:NV more of a FPS game. This means I don't want to look for the strongest weapon and skill my "Guns" skill to kill the stonrgest deathclaws.It means I want the 9mm pistol to be similar to the 10mm pistol, I want that headshots deal a lot of damage and I want to be able to kill someone with my 9mm pistol (even if he has a All-American) just by being "skilled" enough.So here are my ideas what I'd like to change, but I have no idea if this would work at all and if I'm missing something.Here it is:- Change weapon's damage to make every weapon deal similar damage (example: 9mm pistol is weak (19dmg) but fast, and 12.7mm pistol is strong (35dmg) but slow).- remove VATS- reduce health of all creatures/humans etc (but make them similar as well, a deathclaw is supposed to be deadly but not immortal..)- increase the effect of armors (helmets protecting from headshots etc..)- increase movement speed when using ironsights (just a little)- "Guns" skill ONLY affects accuracy NOT damage- remove visible enemy health bars (you don't need to know how much it is, cause you shouldn't need more then 10 shots for every enemy in the game..) Basically I'm trying to make the gameplay more like in Wolfenstein: Enemy Territory (I hope some guys remember..)I love the RPG part of F:NV, but being playable in first person it lacks the gameplay of a FPS... I hope you give me some ideas, what to do and probably also how! RegardsNenquel Link to comment Share on other sites More sharing options...
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