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Spellmaking and Enchanting Scripting Questions


jamesp81

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When creating spells or enchantments at an altar, you choose the type of effect, it's duration, and it's area. What I want to do is create a spell with a duration of 0, which is how sigil stone weapon enchantments are set, however, the game only lets you run that slider for duration down to 1.

 

Maybe there is a mod that already fixes this issue; if so, let me know what it is. If not, I want to create a custom spellmaking script that will let me choose a duration of zero for my weapon enchantments and destruction spells. Does anyone know of an exhaustive reference for the Oblivion script editor that lists everything you can do with it? For that matter, is spellmaking and enchanting menus objects in the game that can be altered by construction set?

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When creating spells or enchantments at an altar, you choose the type of effect, it's duration, and it's area. What I want to do is create a spell with a duration of 0, which is how sigil stone weapon enchantments are set, however, the game only lets you run that slider for duration down to 1.

 

Maybe there is a mod that already fixes this issue; if so, let me know what it is. If not, I want to create a custom spellmaking script that will let me choose a duration of zero for my weapon enchantments and destruction spells. Does anyone know of an exhaustive reference for the Oblivion script editor that lists everything you can do with it? For that matter, is spellmaking and enchanting menus objects in the game that can be altered by construction set?

Im pretty sure setting it to 1 durration wont make any difference at all.

 

Dont know anything about the references

 

Spellmaking and enchanting menus are "pictures" and im pretty sure cant be altered in the construction set. Will edit if i find anything.

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When creating spells or enchantments at an altar, you choose the type of effect, it's duration, and it's area. What I want to do is create a spell with a duration of 0, which is how sigil stone weapon enchantments are set, however, the game only lets you run that slider for duration down to 1.

 

Maybe there is a mod that already fixes this issue; if so, let me know what it is. If not, I want to create a custom spellmaking script that will let me choose a duration of zero for my weapon enchantments and destruction spells. Does anyone know of an exhaustive reference for the Oblivion script editor that lists everything you can do with it? For that matter, is spellmaking and enchanting menus objects in the game that can be altered by construction set?

Im pretty sure setting it to 1 durration wont make any difference at all.

 

Dont know anything about the references

 

Spellmaking and enchanting menus are "pictures" and im pretty sure cant be altered in the construction set. Will edit if i find anything.

 

On the contrary, there is a significant difference between a weapon enchantment with a duration of 0 and one with a duration of 1.

 

If I hit an enemy with an enchanted weapon that does damage for 1 second, then hit him again before that one second is up, I am depraved of the full damage that would've been done if I had waited 1 second before making my second hit. Instant duration weapon enchantments of this sort you can make with sigil stones do not have this problem.

 

For example....

 

Say I have two daggers. One is enchanted with a Sigil Stone to do 25 lightning damage on strike. The other is enchanted at an altar to do 25 lightning damage on strike for 1 second. Let's set up a scenario: in combat, I hit an enemy twice with one of my daggers. The second hit occurs exactly one half of a second after the first hit.

 

 

With the Sigil Stone dagger, total effect is 50 points of lightning damage on the target, as you'd expect.

 

With the altar enchanted dagger, the total effect is 37.5 points lightning damage on the target. What happens is that the moment I land the first hit, the enemy starts taking damage at a rate of 25 dmg/sec. Problem is, I land my second hit a half second later; only 12.5 points of damage have been inflicted, and my second hit cancels the current lightning damage effect and replaces it with a new one. I am losing fully 25% of the possible total effect.

 

The situation is even worse with longer duration effects, unless you just hit a badguy and then disengage to let the damage take its course. While this might just as fast or even faster than instant damage attacks of equivalent power, it sure isn't as fun (hit enemy, back off, watch stop watch waiting for effect to expire, go back in....bleh).

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