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Upgradable Town


willlamme1988

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Im an amateur modder, and relatively experienced world-builder, but know nothing about scripting thus far. The idea comes from my love of the upgradeable houses in Morrowind, and games like Suikoden where you collect people who improve your home base.

 

This idea started from an epiphany I had around the Bonnie Springs - Spring Mt State Park area South of Red Rock. After killing the bandits I figured that aside from the local wildlife, if someone could start a small camp or colony, with sufficient weapons and people they could carve out an existence from the spring much like the animals have, domesticate the bison, rebuild the town, clean the spring, and so on.

 

The start of the town is pretty simple, the Viper's at Bonnie Springs have kidnapped 4 people and they are tied up in the camp. If you kill all the Viper's it starts my quest Teach A Man to Fish. The leader of the 4 prisoners pleads with you to save them and let them live. If you kill them the quest fails of course, if not he gets up and tells you about how they were ambushed traveling back west after being betrayed by one of their own who sold them out, selling their lives in exchange for material wealth and power. Because of what happened, they could never make it back west for fear of death by their traitorous friend and it would be nearly impossible for them to get out of the area alive because of fiends, khans, and local wildlife. If you can succeed a speech check of 45 you can convince them to hole up, while you find help.

 

This opens up the wrecked building at the end of town and starts the township. Cain (leader) will go for the basics, you need to help them find water, food, and weapons which is Quest 1. After completion Quest 2 will have 6 objectives related to finding talented people, namely, a merchant, farmers, prospectors, miners, militia, and medical personnel. Quest 3 will be re/building stuff, which is going to be a money sink, youll start with basics, like power, and a water pump, then light walls, medium walls, stone walls, fortified walls (youll wanna do higher walls last its pricey), farms, a quarry, barracks, armory, a few houses, your house. Order doesn't really matter, but when its all said any done various people can provide the final touches for the town in Quest 4.

 

I dont like just plopping crap into the game cause it feels unrealistic most of the time so I figured you could hinge a HUGE quest off of main game events for example:

 

Farms will start working good after you gain access to the farming technology from the vault quest.

After completing Boone's quest he can be asked to train a couple snipers.

After completing Three Card Bounty most of the recruitable people will agree to move to the town.

HeliosOne is important for getting power to the town.

Killing the deathclaws in Quarry Junction gives access to miners.

And so on.

 

Basicly as you complete each part, new people pop up, better buildings show up, militia gets better, stuff gets rebuilt and you get your town, and your own house eventually, which would be upgradeable as well.

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