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I need help making a stationary mesh reflect like water


oc3

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I am attempting to get a mesh to reflect its surroundings the same way that the water does. I want everything reflected. The mesh is the glass floor for the clock at the arcane university if you are familiar with that. So far I have been able to set the material property to 'envmap' with hilight mode selected (Thanks to Silgrad Tower). This was successful at giving reflections of sky color, clouds, and trees, but nothing else that I can tell. http://niftools.sourceforge.net/forum/images/smilies/icon_confused.gif NPCs, player, buildings, light sources (torch, fireball,etc), and sun/moon/stars do not show up at all. http://niftools.sourceforge.net/forum/images/smilies/icon_sad.gif

 

Is there any way to make this happen? I'm fairly new at using nifskope and what I have done so far is stretching the limits of my knowledge. Would using the water shader help any? If so, how do I go about doing that?

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Forgot to mention that the clock is from the clocks of cyrodiil mod. I'm sure most of you figured that out though. If anyone has any advice or info at all, I would be thankful. There has to be some kind of work around. Maybe I could actually use a water plane for the glass and turn off the animation for the ripples. But then how would someone not fall through the surface?
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