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Problem with texture and mesh ,anyone can help me?


OiramX5

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Yo guys ,give a little help here for a beginner.

 

So ,I wish make my own mods for Oblivion ,especial make weapons and armors ,but I have some problems with get actually work my first mod ,a blade.

Let me explain ,I have already do the model of sword in the Blender ,make the textures in UVMap and texture .dds(I put textures .dds in the part of map input ,F5 ,etc),make the simple colission ,place in the right place for export ,etc.

I made the export ,I put the .nif in the mesh folder in DATA ,after I go to Construction Set and made the .esp right.

I put in the market district ,especial hover in the air kkk ,but well ,first mod ,so you know how is.

But the problem is ,the sword doesnt have texture and look very strange without.

So ,where I have a mistake?

I read in a tutorial with blender already included the texture when I put the texture in the F5 ,or this is wrong?

 

How you guys made the textures right?

With Nifscope?

I mean ,you put the texture in construction set ,blender ,nifscope ,or just put in the textures folder?

And I see in the major of mods ,is two files of textures ,one is with color ,the another is the bumper or something like that?

 

And another thing ,I have two textures ,one for the blade and another for the holster ,or I have to do all in a only file?

 

And in the invetory screen ,when I equipped the sword ,only appear the lines of outlines ,why that?And how I fix?

 

And if someone have some tutorial good to make nice custom textures ,I will be gratefull too.

 

Thanks for who help me.

Edited by OiramX5
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