RafaIV Posted December 21, 2010 Share Posted December 21, 2010 (edited) How to make GUNS to inflict the same damage at 1% and 100% condition?According to G.E.C.K. I changed formula "GunConditionPenalty = fDamageGunWeapCondBase + fDamageGunWeapCondMult * WeaponCondition" to "fDamageGunWeapCondBase = "1and "fDamageGunWeapCondMult = 0".But it seems it does not work.What else can I try to solve this? (Or maybe my figures are wrong?) P.S Sorry for Google translation. It seems like this can not be solved (according to similar posts before me).It's a real shame!I had to use a search before I wrote this ^_^Topic can be deleted Edited December 21, 2010 by RafaIV Link to comment Share on other sites More sharing options...
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