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Creating custom reload animation (for sound purposed only)


Moshman

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I am currently designing brand new sound effects for each weapon. However, the first problem comes in when trying to customize the reloading sounds for each weapon. A lot of weapons share the SAME reloading sound effects which to me, makes the weapons feel generic and uninspired. After painstakingly figuring out how to change the actual reloading sounds, (which is done by modifing the reloading animation's .kf files sound strings in nifscope as opposed to using the weapon dialogue which would make more sense) I was able to modify the source sound in GECK where the game pulls the sound information from for reloading.

 

However I have ran into another problem. I save the file in nifscope as ''1hppmadef.kf". I have named the file in nifscope to show up in GECK as pmadef as opposed to "ReloadH" which was its original name before I duplicated the file. However, my animation file does not show up in the drop down menu of the "Reload anim". I only get the standard ReloadA-Z stuff. I have attempted to change grips and animation types with no avail.

 

Any assistance with this matter would be greatly appreciated.

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You need to place that .kf file in the same directory structure as any other mod. So your 1hppmadef.kf should be like this:

 

DATA\MESHES\CHARACTERS\_MALE\1HPPMADEF.KF

 

Also need to make sure ArchiveInvalidation is active. That should (hopefully anyway) work for you.

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You need to place that .kf file in the same directory structure as any other mod. So your 1hppmadef.kf should be like this:

 

DATA\MESHES\CHARACTERS\_MALE\1HPPMADEF.KF

 

Also need to make sure ArchiveInvalidation is active. That should (hopefully anyway) work for you.

 

The directory structure is correct in accordance to where the other related files are located. GECK simply doesn't recognize the file or doesn't think it exists.

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I'm assuming the weapon you're trying to alter (at the moment at least) is a one-handed pistol? If not, that could be the source of the problem if you used one of the 1hpreload.kf files as your base file.

 

I'm reaching deep here. I'm sure everything I've pointed out so far is extremely obvious and you've already looked into it. Wish I were a bit more technical and could be of better help. Hopefully someone else in the community can help you resolve this.

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