TheBlob2 Posted April 23, 2015 Share Posted April 23, 2015 (edited) a mod that makes the mangled and crippled idle and walking animations also apply when the user has a weapon out. for some reason, if you have a weapon, the animations dont apply. Edited April 23, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
45AARP Posted April 25, 2015 Share Posted April 25, 2015 I just somehow noticed this myself last night too, and it was bugging the hell out of me. I'll play around with the geck a bit tonight and see if I can figure anything out, but I'm far from a professional at modding. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 26, 2015 Share Posted April 26, 2015 I just somehow noticed this myself last night too, and it was bugging the hell out of me. I'll play around with the geck a bit tonight and see if I can figure anything out, but I'm far from a professional at modding. I never really paid attention to it, but you won't be solving it through the geck.....it's all about the animations. You'd have to have new kfs for all the current attack/combat ones (and there are a *lot*). Link to comment Share on other sites More sharing options...
devinpatterson Posted April 26, 2015 Share Posted April 26, 2015 Ooops just realized I didn't convey that very well. Not the actual attacks but teh animation weapon types (for instance crippled while having a two handed melee weapon out, crippled while having a one handed pistol out, etc) while moving and in a crippled state. Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 26, 2015 Author Share Posted April 26, 2015 Ooops just realized I didn't convey that very well. Not the actual attacks but teh animation weapon types (for instance crippled while having a two handed melee weapon out, crippled while having a one handed pistol out, etc) while moving and in a crippled state.just the idle and walking animations. the same ones as without the weapon, attacking and such should be the same as the default non-crippled animations. new animations don't need to be made Link to comment Share on other sites More sharing options...
devinpatterson Posted April 26, 2015 Share Posted April 26, 2015 just the idle and walking animations. the same ones as without the weapon, attacking and such should be the same as the default non-crippled animations. new animations don't need to be made Nope, just as I detailed above, if your walking with a weapon out whether that's one hand (for a pistol) or two hands (for a rifle, meleee etc) that's a change to the crippled animation. You can't just use the crippled animation and "tack on" the arms, it's a new kf. Link to comment Share on other sites More sharing options...
hitman47101 Posted April 27, 2015 Share Posted April 27, 2015 Hmm if i remember right the "hurt" animgroups accept prefixes, if so it's super easy, if not it's impossible. I shall look into it and get back to you. Link to comment Share on other sites More sharing options...
hitman47101 Posted April 27, 2015 Share Posted April 27, 2015 (edited) It probably should be tested before i can say for certain but It seems to work just fine. That said i don't have the time to make the anims needed as much as I'd like to, but it's nice to know it's possible at least. Edit: Almost forgot, here's the idle anim for the crippled 2ha i made quickly to test if it works, maybe someone will find it useful: http://www.mediafire.com/download/qibzr8i7iiogx6p/2ha+Hurt+Test.7z By quickly i mean like 5 minutes so don't expect any quality haha http://6.t.imgbox.com/Hp7BE8SP.jpg http://5.t.imgbox.com/aMwo7uqK.jpg Edited April 27, 2015 by hitman47101 Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 27, 2015 Author Share Posted April 27, 2015 http://6.t.imgbox.com/Hp7BE8SP.jpg http://5.t.imgbox.com/aMwo7uqK.jpg this is exactly what I was looking for! hitman, can you make this work for 1 handed guns/melee weapons/heavy weapons too? Link to comment Share on other sites More sharing options...
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