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climate troubles, any help please


wickerman85

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hi all, ive been trying to work this out but no matter what i do it goes worng, ok ive got permission of the auhtor of natural envirioments to use there rainbow textures\meshes so in the cs i make a new climate but no matter what i seem to do i carnt get the rainbow to show can any help thanks

**im trying to get it to be lightly raining and athe rainbow visable

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  Abramul said:
If you want, I'll do another of my "Learn it Myself" walkthroughs.

thatd be great thanks, its on a new worldspace and when ever the player goes to it i want it to be a rainbow and lightly raining i got the rain working but i carnt get the rainbow to work ive tried setting the rainbow.dds as both the upper and lower layers but nothing happens

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I haven't actually tried this, but here you go...

 

I would suggest starting out WITHOUT the rain, as it may be obscuring the sky.

Then, open the relevant weather pattern in Natural Enviroments. Take a screenshot, and put it in your preferred graphics editor.

Open your mod, and select the weather pattern you're making.

Clone the slider values and image paths.

I haven't seen NE myself, but I would guess it uses a blue background (upper), with the rainbow in the foreground (lower). You'll want a cloudy background.

 

Test this, and if it works, continue.

 

As the wiki is down, I can't determine the precise effect of the Begin Fade In and End Fade Out sliders. I would guess that they either determine how far the rain continues from the player (and thus the obscurity of the sky), or they determine how long of a fade in/out is used when weather types switch.

 

For now, try a low value for both of them, with the fade out slightly higher. If this doesn't work, try a low value for Fade In, and a high value for Fade Out. If this doesn't work, I'm not sure what you should do next. Personally, I'd try modifying the transparency of the rain, but I have no idea if that would work.

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