Jump to content

Problems Putting Armors In-Game With GECK


fume0101

Recommended Posts

I'm trying to rework the values of the armors, and force every NCR npc in-game to wear their own set of the armor using GECK. I've tried locating GECK tutorials related to what I'm trying to do, but I haven't had much success. So, I turn to you guys. Perhaps it's a lot easier than I'm making it out to be, but any help would be appreciated.

 

PS. I've been play-testing VanSchroding's mod for a couple weeks now, which is similar to what I'm trying to do. He hasn't been on in a few days, however, and I like to make things happen quickly.

 

Thanks in advance for any help you might provide.

Link to comment
Share on other sites

Easiest thing that comes to mind is to adapt the mod for personal use, as in use the esp and mod the ncr folk in the npc tab as needed. It's not terribly difficult, although figuring out what checkboxes do will be important. Ultimately, you'll be modding the inventory of some templates.
Link to comment
Share on other sites

I'm starting to get the hang of it all now. However, I've run into a huge frustration. I just spent the last 4 hours editing NCR npcs to wear exactly what I want them to, but then the geck started acting up. So, silly guy that I am, I decide it's time to save my progress and relaunch the application. To my horror, I discovered that when I reloaded my mod, none of the changes I made were saved.

 

I followed the saving instructions from this tutorial.

 

Am I perhaps reloading it incorrectly, or did I miss a step in saving? Because I followed that tutorial to a T, tripple-checking each phase, lest I lose all my work. Sadly, I fear I have.

 

Any Ideas? Tips on speeding up my second go-around on changing the armors that the NCR wears would also be very much appreciated. Thanks in advance guys

Edited by fume0101
Link to comment
Share on other sites

I'm starting to get the hang of it all now. However, I've run into a huge frustration. I just spent the last 4 hours editing NCR npcs to wear exactly what I want them to, but then the geck started acting up. So, silly guy that I am, I decide it's time to save my progress and relaunch the application. To my horror, I discovered that when I reloaded my mod, none of the changes I made were saved.

 

I followed the saving instructions from this tutorial.

 

Am I perhaps reloading it incorrectly, or did I miss a step in saving? Because I followed that tutorial to a T, tripple-checking each phase, lest I lose all my work. Sadly, I fear I have.

 

Any Ideas? Tips on speeding up my second go-around on changing the armors that the NCR wears would also be very much appreciated. Thanks in advance guys

 

Without going over the tutorial, I've had the geck cause issues myself from time to time - While I don't have a decent rig (at least these days) I've found the Geck is pretty damn finicky. Putting all that time and effort is frustrating when it suddenly craps out on you. I myself have to work certain files several times, do some work, save, do some more save, until the functionality starts to break then I save, close it out, restart geck and continue from there.

 

Keep in mind that when you save, it saves folks with what they're wearing, so you'd want to wait at least three days (in game) to see what changes during respawn.

Link to comment
Share on other sites

The thing is, I did save several times before closing it. Like, even now, I try to make a few changes and save it, and it just doesn't happen. I don't know what I'm doing wrong, but it seems like it won't save no matter what I try.
Link to comment
Share on other sites

I would have modded the pre-existing NPC templates as opposed to creating new ones - when you create new ones, you've got to implement them in game, setting spawn locations and the like. If you just modified the NCR templates by hand, the changes should all be reflected by 3 games times if not instantly in all the NCR npcs you affected.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...