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Sypron

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I need some help with making a new character. I'm going to try something magic orientated, but wit ha bit of combat support in there two. The character will be primarily evil, so think evil soceror. I havn't decided on a race or how i will set up the class tho. maybe you can help?

 

Race: Unknown (possibly altmer or dumner)

 

Class: Unknown (Magic)

Destruction

Conjuration

Heavy Armor

Illusion

?

?

?

 

Birthsign: Unknown

 

Also, if you know of any good mods that tie in; feel free to tell me.

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I migth have a race suggestion.

 

Daemon Born Eldrac

 

(from http://www.tessource.net/files/file.php?id=5516)

 

It adds a new race and awesome evil armors. The new race looks like a mystic elf, but is tatooed and scared. The race also gets some fun destructive spells that can be very abusing since they cost 0 magicka, but hey if you dont like it dont use it (like me ^^).

 

Another race you could try is a Dremora (they look evil). Dont have a link for that but you could google it.

 

You might also consider downloading The Servant of Dawn mod (lets you join the mythic dawn after MQ, I havent tested out yet but it looks awesome for the evil type. http://planetelderscrolls.gamespy.com/View...il&id=1756)

 

 

You might want to try to add athletism/acrobatics. I add them to mostly all my classes.

 

I suggest using The Mage as a birthsign. The astronauch is pretty attractive but belive me stunned magicka is relly annoying.

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Thanks for the suggestions. I've tried servants of the dawn before. its okay, but not for the necromance/socerer. Yeah, since last night when i was loking for mods i decided i'll steer towards a necromancer now. because there are so many good necromancy mods.
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Guest Tessera

Whichever class you decide to go with, I'd suggest reading this article before you decide on how to setup "primary skills" and so forth:

 

http://www.uesp.net/wiki/Oblivion:Characte...Character_Level

 

Pay particularly close attention to the section that begins with:

 

"Custom Character Creation- Alternative Strategy"

 

In that sub-section, you'll find a strategy for custom class creation that has helped me enormously...

 

My extreme position habit is to create characters that level up at early levels with exactly the skill increases that yield +5 bonuses to three targeted attributes. Very few wasted skill increases in other areas are desired during the first few levels (levels 1 to 5.) This involves some book keeping (records of skill increases as they occur) and a planned strategy on which attributes will be targeted for +5 bonuses at the next level up. Additionally, a well rounded set of skills are developed, before the character reaches high levels, to enable the character to be self sufficient and capable of adapting different Combat / Stealth / Magic strategies. To pull this off, character level up has to be deliberately controlled. This is specifically done by selecting infrequently utilized skills as “Primary Skills.”

 

...and it goes on from there. It's a winning "power gamer" strategy, but it also means slow and careful leveling and a relatively weak character at the very beginning. It also means setting up quests in a logical order that helps you maximize your character's (slow) growth. I'm loving the challenge, though... it's paying off, big time.

 

;D

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Okay, its getting a bit late for class and race ideas, because i got bored and started the game a while ago. So i've already decided on my race (altmer) and class. Right now i'm fine for mods to, so you can close the down now moderators. Thanks
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