fabulance Posted January 13, 2011 Author Share Posted January 13, 2011 (edited) First, sorry for my delay I've been changing my computer,nd second, good work dude! :thumbsup: I like it very much. and then, I think the armor should be lightarmor, the stats should be the same as glass armor or a bit higher and the weight a bit lower than glass,the name of the armor, I dont know, should be something like ''armor of sorcery'' :tongue: I prefer the armor enchanted but if you want you should include a non-enchanted version for sale on the mystic emporium(should be spensive), Enchantments: elemental resistances +20, improve destruction, willpower and intelligence+15, reflect damage+10, spell reflection and absorbtion +15 and shield +20, this enchantments distributed between all the parts of the armor of course( if you're not agree with the enchants or if you or the people want lower enchants say it, I dont mind lower ones( mines may be a bit overpowered :D) ) , the location of the armor should be on the grove next of wellspring cave, next to the stone chest where you find your wood staff on the mages guild arcane university's first quest, it should be on a chest near the stone one and should be very hard locked, to avoid low lever characters to obtain it because the armor is powerfull, the durability should be like daedric onethats all what you need? One more thing, do you mind if I use a vanilla _gnd? Its just the model that lays on the ground, but ground models and inventory icons seems pointless to me. I will probably use the Orcish or just Daedric ground models and icons if you don't mind. You can use daedric ones if you arent able to do the inventory icons and ground models :thumbsup: My best regards Edited January 13, 2011 by fabulance Link to comment Share on other sites More sharing options...
Genzel Posted January 13, 2011 Share Posted January 13, 2011 (edited) Alright, I put the enchanted and non-enchanted versions in a smaller stone chest on the stand beside the chest with the staff. The enchantment is what you said, except I chose only spell absorption because reflect seemed redundant and I also added a fortify magicka enchantment. I will upload the file after I get some screenshots, if I can :confused:. Working on screenshots in max resolution (makes things really laggy :mellow:) Using pose mods really exposes clipping issues, so I am fixing a few glaring leg clips before I finish my photo shoot. I've gotta say, in high resolution, it makes the whole thing seem really worth it. Maybe I could throw in some cool shaders and get some front page worthy pics. Hopefully you can see the file up before like 8:30 Edited January 13, 2011 by Genzel Link to comment Share on other sites More sharing options...
Genzel Posted January 14, 2011 Share Posted January 14, 2011 Done and uploaded! http://www.tesnexus.com/downloads/file.php?id=36608 If anything does not work or doesn't look right, tell me right away. I am always forgetting things and sometimes things just don't work computer to computer. The worst thing is to upload a file and realize a week later that the mod was unuseable. Link to comment Share on other sites More sharing options...
Genzel Posted January 15, 2011 Share Posted January 15, 2011 Working on a cape right now. Not sure if you have downloaded the armor yet, but here is an update: http://thumbnails10.imagebam.com/11527/d03cd2115264028.jpg I don't really know where to start on rigging this, but I might rig it to the tailbone, which can give some really nice results. Link to comment Share on other sites More sharing options...
fabulance Posted January 15, 2011 Author Share Posted January 15, 2011 (edited) Thank you very much Genzel! yes I've already downloaded it, It's working(a bit of clipping :tongue: ), I'll upload some screens in a few days Ohoho! with the cape looks much more awsome, I wish to see it done :thumbsup: again, Thanks for your work man! Edit: one thing I forgot, what about making some boots that mach with the armor? Edited January 15, 2011 by fabulance Link to comment Share on other sites More sharing options...
Genzel Posted January 17, 2011 Share Posted January 17, 2011 I'm still not sure if I will make boots, but I have made some progress with rigging the cape. Pictures: http://thumbnails36.imagebam.com/11555/25249f115541644.jpg http://thumbnails36.imagebam.com/11555/1d2853115541650.jpg http://thumbnails37.imagebam.com/11555/42c6fd115541659.jpg I have rotated the bones around to test the extremes of the running and attacking animations and from what I can tell, clipping should be relatively minimal. I don't know if Oblivion allows an object's faces to have two normals, or if I will have to make the cape a thin box rather than a single face wide. if I have to make it have multiple sides than I will probably have to redo the rigging :confused: Link to comment Share on other sites More sharing options...
fabulance Posted January 25, 2011 Author Share Posted January 25, 2011 How is it going? Link to comment Share on other sites More sharing options...
Genzel Posted January 25, 2011 Share Posted January 25, 2011 I have the cape working in-game, but I am still cleaning up clipping and rigging. Work has been slow-going because of school etc. Hopefully I will get more time to work on it soon. Link to comment Share on other sites More sharing options...
Pittcrew Posted February 2, 2011 Share Posted February 2, 2011 looks good! :thumbsup: Link to comment Share on other sites More sharing options...
Genzel Posted February 2, 2011 Share Posted February 2, 2011 Thanks, I will be working on some other projects, so there won't be any updates for some time. The cape was added to the file about a week ago though, so you can get the cape if you haven't yet. Link to comment Share on other sites More sharing options...
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