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Can anyone make this


swimmingfish11

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Ive been looking there hasent been any mods for ....chubby modles. the colosest thing I found was fat new vegas. but if someone can make it actual modles instead of just clothes. so someone please make it.

It's because you have to change all the outfits adn armors as well. You can't just change one model if you go with that method. The good news is you can make some fatties pretty easy by just scaling the x & y axis of the nifs. That will make them portly/stout. You'll have to do some real work though if you want accurate simulation of obesity, like rolls of fat etc.

 

There was/is a body scaling mod that would let you do it without changing models, but I can't recall the name.

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devin you said you can do a thing with the x and y.... but I don't know how to access it or do it so can you please give me instructons on how to do it because im lost.

send me the response as a message

As I have posted in my signature, my mailbox is about to explode. I'v deleted your PM. It's important to use the public forums so we don't have the same questions being asked over and over again (ie reinventing the wheel) and because we're a community and we build on each others knowledge.

 

"I like big butts and I can not lie

You other brothers can't deny"-[sir Mix-a-Lot]

 

In blender your going to select the part or whole mesh and scale it on the X (width) & y (depth) axis, Pic;

 

 

 

http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/bbutt_zpsakd1uwcu.jpg

 

 

 

The first figure is the vanilla Jgraham's outfit. In the 2nd figure we select the part of the mesh we want to work on. In the third figure the x and y axis have been scaled 15%. In the 4th figure another 7%. You get the idea. You may need to subdivide to really sculpt the mesh, but often times scaling is enough. You may need to scale one axis more than the other or tweak some vertices manually and you don't want to scale them an insane amount or you'll have texture stretching, but that is the basic idea. Keep the same figures (percentages) between all the outfits you do and you'll have a new body type.

 

I won't go into any tutorials on blender because I'm not an expert and there are much better tutorials out there than I could write.

 

If blender (or 3ds max) doesn't click for you (and don't feel bad if it doesn't, a lot of people feel like it has a steep learning curve) I do believe there is a body morph mod out there, but I don't recall it's name.

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