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Syntax needed for cluster grenade.


ZippyDSMlee

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I found a fire weapon script and it complied and saved but the trouble is getting it to the projectile to fire off once the projectile detonates.

 

I'm pretty bad at scripting but I'm not looking for someone to make the code what I'd like is the main commands so I can cobble something together myself, but the trouble is I have no idea what would be required.

 

The most I have ever used is CIOM/PMS effect scripts and maybe a placeatme script. I can think up I'll need timer, removeme/deleteme, placeatme but I am unsure how to attach that to the projectile, seems to me I'll need a weapon script to call to a projectile to detonate to spawn 10 grenades at place of denotation.

 

I do recall making a infinite spawning cluster grenade in UT2004, ah those were the days, and still can not script worth a darn...., forgot to call to the new grenade. LOL

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