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Realistic Weights


PcGamingWithMods

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I've got ya covered on the ballistic stuff :3 The problem is that getting the math right is a bit of a pain, the fact that different brands of casing (i.e Lake City, PMC, or Starline) will have a fair bit of variance between them even for the same caliber (the IRL explanation is varying thicknesses of the metal), and the bottom limit in the game engine is equal to 0.7 grains, or 10,000 units to a pound. For sanity's sake, I usually stick with 3.5 grains per unit, helps keep the math simple and efficient.

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