grigoriprime Posted April 25, 2015 Share Posted April 25, 2015 Question:I have several NPCs doing "guest visits" to a location in my upcoming release. I don't want them actually running to the location (or needing to set them essential so they don't die on the way back). The way I attempted to do this is to have them moveto persistent markers on package start and end. Does not seem to work. I feel like this would be a known issue but I can't seem to find anything on it. I can always just have a quest script check the same conditions as the packages (they are conditioned to specific day of month and multiple quest completions) and force a moveto that way but I'd rather have it contained within the AI packages. Any ideas? Link to comment Share on other sites More sharing options...
rickerhk Posted April 25, 2015 Share Posted April 25, 2015 Package start and end scripts are buggy if the NPC needs to traverse a cell. They can fire multiple times or not at all. For something like you described I would use a quest script. Link to comment Share on other sites More sharing options...
grigoriprime Posted April 26, 2015 Author Share Posted April 26, 2015 That's exactly what I was looking for. (well, other than confirmation that the opposite of that was true :) ) Thanks! Link to comment Share on other sites More sharing options...
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