tjakal Posted December 22, 2010 Share Posted December 22, 2010 I'm currently modding the animations of the game creating run-cycles with a more realistic and energetic stride to sync with a slightly increased speed (a 'setgs fmovespeed' increase - without the overspeeded steps of doing that using vanilla anims). A drawback of getting a more natural tempo into the motions of the game is it really make the complete stiffness of fallout 3 stand out. What I mean is - it's like in those old rainbow six game where you have 100% acceleration - 100% stops providing the experience of being a zero-G caterpillar on a surface with absolute friction, no momentum or resistance to change in direction what so ever. I've given some thought to the issue, but my programing/scripting skills are pretty weak. So I thought maybe there's some talented modder out there who could give this issue some thought? I imagine a dirty hack along the lines of a script that keep holding the general direction of travel while lowering the movespeed multiplier over a short time to give the illusion of the player having some weight. Thanks for reading. Link to comment Share on other sites More sharing options...
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