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Securitron commander?


nickdb93

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I know this would be a big job, but it may pay off.

 

Players who helped yes man may feel a little cheated, so I think that someone should make a mod that rights the wrongs. Here's a suggestion for how it might go down:

---use Goacbc mod for continued freeplay after MQ (http://www.newvegasnexus.com/downloads/file.php?id=34811).

---have the player meet someone who aggres to help him fight yes man, and has the skills to create an "override program" that will give the player back his/her authority over yes man

---after yes man has been subjugated, the player has control over the strip, and t he securitrons

---maybe the player can contact some enclave people to get a hold of some vertibirds, and modify them for remote control by the subjugated yes man as means for transportation of the securitrons, and the player can call in securitron reinforcements using a modified version of Enclave Commander

---as the mod develops, the payer's faction takes control of more regions and resources, etc. etc.

 

my idea of this would be kind of like Nylonathathep's Mothership Zeta Crew mod for FO3 (http://www.fallout3nexus.com/downloads/file.php?id=8747), and could be something to entertain the fans of his while he further develops his mod.

i would create this mod, but i really don't feel like it, or have the to time if i did

 

feedback is welcome

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