devinpatterson Posted December 23, 2010 Share Posted December 23, 2010 (edited) I just started with the geck about half an hour ago. I wanted to modify an esp with a revolving carbine, the original was too powerful. Since it is a revolver carbine like the colt 1855 .357 mag, I thought it should qualify for the cowboy perk but I have no idea how to do it. I'v only changed the base damage and added the 357 mag revolver weapon mods (and the cowboy repeater maple stock). Could anyone help a clueless newbie? Edited December 23, 2010 by devinpatterson Link to comment Share on other sites More sharing options...
LtRhapthorn Posted December 23, 2010 Share Posted December 23, 2010 If you look in the Object Affects drop down-box, you can probably find something referencing the Cowboy perk in there. Link to comment Share on other sites More sharing options...
blove Posted December 23, 2010 Share Posted December 23, 2010 Add your item to the PerkCowboyWeapons form list. Link to comment Share on other sites More sharing options...
devinpatterson Posted December 26, 2010 Author Share Posted December 26, 2010 Done & done, thanks guys, much appreciated Link to comment Share on other sites More sharing options...
Recommended Posts