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Discoloured Head Fix


enersha

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will this also fix the missing warpaint on npcs? im pretty sure theyre caused by the same issue

it would also be nice if someone could release a fix mod seeing as there are a million fixes for other things already

Edited by enersha
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im currently learning how to use CK but as of now your advice isnt really useful

im also looking for a mass fix, i dont want to go through every npc individually

 

EDIT: ya after looking at this program i can say it isnt really accessible for n00bs, someone should really just release a mod fix

Edited by enersha
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no matter what i do i cant get CK to open newly converted ESM files helpppppppp

 

EDIT: I can get CK to open any esp or esm now but the actors dont appear in the list, im just going to play the game and hope someone creates a mod that fixes this

Edited by enersha
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Here are some tips:

 

You don't need to convert .esm files to fix the grey face bug. Not sure why you were trying to do that.

 

You need to load the .esp that contains the actors with the grey heads into the creation kit for them to appear in the list. If you are not sure what mod they are from, open the console in-game and click on them. The first two digits of the number that appear refer to the id of the mod. You can cross-reference this with your list in NMM, etc.

 

After that, simply follow the directions of the link I gave you above. The CK can be pretty overwhelming at first, but you'll only need to go into a small part of it.

 

It's pretty unlikely that someone will upload a fix for this, as vanilla NPCs don't have this problem on their own, and patches for mods require permissions. Honestly, it's faster to export the facegen data yourself. Plus, you'll know how to do it if you encounter the problem again in the future.

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You need to load the .esp that contains the actors with the grey heads into the creation kit for them to appear in the list. If you are not sure what mod they are from, open the console in-game and click on them. The first two digits of the number that appear refer to the id of the mod. You can cross-reference this with your list in NMM, etc.

Most of the npcs reference number starts with 00. This process is not even slightly clear to me

 

EDIT: I tried opening standalone follower Inigo in CK and it can't find the actor there either. seems pretty broken. as of now there is no such thing as a fix for this glitch

Edited by enersha
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