BlackSampleAdmin Posted December 23, 2010 Share Posted December 23, 2010 hi. ok ive been asking around for 8 months but no answer?! pleas pleas someone teach me how to do this give me all the sources to create clothing. Its for a mod i made 6 months ago and the only think left is a suit. thanks Link to comment Share on other sites More sharing options...
baduk Posted December 24, 2010 Share Posted December 24, 2010 (edited) Hi! U just make em the same way as u make em for fo3 cause they didnt change that part of the nif. i think they didnt change too much stuff. Its better to make your question real specific. so what u gotta do is get your hands all messy and then come back with a real question. But! the basic way for me to be making em is with blender my workflow sucs by the way! I am so indecisive and I end up going back and forth once into texturing. Well anyway i Import the skeleton only from the body. then i import the body. then i make the shapes of the outfit. then make the uv map for those shapes, when i fill the texture full of uv maps I export the uv map layout for texturing later and maybe i end up with 2 or 3 textures for the whole thing. I set the materials for the objects and then i start out by using the bone weight copy script to copy the skinning stuff from the body to the different armor and clothing parts.Then especially if its a skirt or a loincloth or something its gotta be done differently or it wont look good. I can make a inbetween mesh with lotsa vertices to use bone weight copy from the body and then go onto the skirt but still its gona need more tweaking, so i delete the skeleton and import the skeleton.nif and move it around while weight painting it. Oh yeah u gotta parent it first tho or it wont move with the bones. Then u delete the skeleton again and just import the "skeleton" from the body again. its actually just the bone markers tho and not the real skeleton. ITs a good idea also to delete the body parts that are completely hidden by cloting cause it reduces polys and helps to prevent clipping.Then u select all that stuff and export it using the default settings. and have shadowmap shaderflag and all that stuff that u probably wont remember anyway until u get to that point. then u gotta make the texture and save it as a dds with dxt5 compression and make a normalmap also and then u can wear it around for testing. Ok so thats just an abstract overview of the process. please look for a tutorial to follow tho cause that will make it easier for you Maybe u can find that in fallout mod talk or new vegas mod talk. up at the top or something. And u know i learned how to make models and never had to ever start a thread asking how to do something cause if you use searching u will find that all your questions have been answered already somewhere on the forums. Edited December 24, 2010 by baduk Link to comment Share on other sites More sharing options...
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