granatath Posted December 23, 2010 Share Posted December 23, 2010 In my new mod, Gray's EverybodyBleeds, I use object effects to add an amount of damage over time when a character is hit by a weapon. This effect is accompanied by bleeding animation via a modified "Damage Health" base effect. Now, the mod works perfectly, but I'd like to expand. I'd like to add in certain items, i.e. bandages, that stop the bleeding effect. Thus, I've been trying to figure out how to either, A: run a script that removes an object effect from the player, or B: run a script that removes the actual Damage Health effect. I've tried using Dispel WoundingMinor (the Object Effect) and Dispel DamageHealth, but they both return an error telling me that the spell or magic item isn't valid. Any help on this? Link to comment Share on other sites More sharing options...
granatath Posted December 24, 2010 Author Share Posted December 24, 2010 Basically I'm asking if there's a function that works for Object Effects like Dispel works for Actor Effects. Link to comment Share on other sites More sharing options...
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