Fa11en_Angel Posted December 24, 2010 Share Posted December 24, 2010 I was editing my mod in the geck and it crashed. I loaded the geck back up and now only random parts of my mod are showing. See picture. When i load the mod in the game it works fine its just when i load it in geck to edit it more most of the mod is not working. Hope someone know whats going on im going to also add my mod so someone can load it up and try it and see if there having the same problem? Link to comment Share on other sites More sharing options...
davidlallen Posted December 24, 2010 Share Posted December 24, 2010 I get "Missing masterfile: TribalPack.esm" and it will not load into geck or fnvedit. Link to comment Share on other sites More sharing options...
falloutperson416 Posted December 24, 2010 Share Posted December 24, 2010 I have the Fallout NV GECK, and if I try to load an interior cell with a lot of stuff, only 10% of the whole thing loads. I want a fix, but a fix I do not have. Link to comment Share on other sites More sharing options...
davidlallen Posted December 24, 2010 Share Posted December 24, 2010 @ falloutperson416, have you turned off multibounds? This is described in the first post in the pinned FAQS, in the next door talk forum. Link to comment Share on other sites More sharing options...
falloutperson416 Posted December 24, 2010 Share Posted December 24, 2010 What the hell is multibounds? Link to comment Share on other sites More sharing options...
davidlallen Posted December 24, 2010 Share Posted December 24, 2010 Please read the faq and the related thread. Also it may help to lookup "multibounds" at the geck website. Link to comment Share on other sites More sharing options...
falloutperson416 Posted December 24, 2010 Share Posted December 24, 2010 (edited) Oh, those are multibounds. Well, then how does that help my problem exactly? In my GECK ini., Busemultibounds=1 is set. Should this be 0? Edited December 24, 2010 by falloutperson416 Link to comment Share on other sites More sharing options...
davidlallen Posted December 24, 2010 Share Posted December 24, 2010 Sorry, but are you not able to find, or read the faq which points to the related thread? Link to comment Share on other sites More sharing options...
falloutperson416 Posted December 24, 2010 Share Posted December 24, 2010 No, I did. But can you answer my question? Link to comment Share on other sites More sharing options...
davidlallen Posted December 24, 2010 Share Posted December 24, 2010 OK, you wore me out. I did not think the linked thread was hard to understand. The point of the linked thread is that many people report setting bUseMultiBounds=0 makes your problem go away. Link to comment Share on other sites More sharing options...
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