Deleted2056664User Posted December 24, 2010 Share Posted December 24, 2010 Greetings, I'm pretty new at the toolset and scripting so I have a few questions :)I followed these tutorial here (http://social.bioware.com/wiki/datoolset/index.php/Backgrounds_tutorial) to create my own background for my own module. But if I just create one background like in Awakening (Background: Grey Warden) then my dwarf can pickthe mage class, and thats my problem. The dwarf shouldn't be able to be a mage. In Awakening i found a 2da file called classes_filter_gxa.gda, which manage exactly what I'm looking for. But I don't know how to use this in my scripts :) Can someone gimme a hint? Thanks a lot and Marry X-Mas :) PS:There is also a good tutorial about adding new classes (http://social.bioware.com/wiki/datoolset/index.php/Add_A_New_Class_Tutorial) but they always extend only the "Single Player" of DAO, but i would like to create my own module. Is there a big difference or what is important about to know? Link to comment Share on other sites More sharing options...
RustyBlade Posted December 24, 2010 Share Posted December 24, 2010 See this page: http://social.bioware.com/wiki/datoolset/index.php/Module Link to comment Share on other sites More sharing options...
Deleted2056664User Posted December 26, 2010 Author Share Posted December 26, 2010 Thanks for the URL, but doesn't really solves my problem with the classes_filter :blush: Link to comment Share on other sites More sharing options...
RustyBlade Posted December 27, 2010 Share Posted December 27, 2010 You would need a new file called classes_filter_[your modname here].gda included in/with your mod Link to comment Share on other sites More sharing options...
Deleted2056664User Posted December 28, 2010 Author Share Posted December 28, 2010 hmm doesn't seem to work :-( Link to comment Share on other sites More sharing options...
Deleted2056664User Posted January 2, 2011 Author Share Posted January 2, 2011 are you sure thats the way? Link to comment Share on other sites More sharing options...
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