Deleted2056664User Posted December 24, 2010 Posted December 24, 2010 Greetings, I'm pretty new at the toolset and scripting so I have a few questions :)I followed these tutorial here (http://social.bioware.com/wiki/datoolset/index.php/Backgrounds_tutorial) to create my own background for my own module. But if I just create one background like in Awakening (Background: Grey Warden) then my dwarf can pickthe mage class, and thats my problem. The dwarf shouldn't be able to be a mage. In Awakening i found a 2da file called classes_filter_gxa.gda, which manage exactly what I'm looking for. But I don't know how to use this in my scripts :) Can someone gimme a hint? Thanks a lot and Marry X-Mas :) PS:There is also a good tutorial about adding new classes (http://social.bioware.com/wiki/datoolset/index.php/Add_A_New_Class_Tutorial) but they always extend only the "Single Player" of DAO, but i would like to create my own module. Is there a big difference or what is important about to know?
RustyBlade Posted December 24, 2010 Posted December 24, 2010 See this page: http://social.bioware.com/wiki/datoolset/index.php/Module
Deleted2056664User Posted December 26, 2010 Author Posted December 26, 2010 Thanks for the URL, but doesn't really solves my problem with the classes_filter :blush:
RustyBlade Posted December 27, 2010 Posted December 27, 2010 You would need a new file called classes_filter_[your modname here].gda included in/with your mod
Deleted2056664User Posted December 28, 2010 Author Posted December 28, 2010 hmm doesn't seem to work :-(
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