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Changing Reload Animation on a weapon


mafiarat

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I downloaded the 19th/20th century weapons mod, which includes a very large number of very well made weapons, however none of the weapons are zeroed for iron sights, and most of them have very odd animations.

Currently i am trying to mod a Benelli XM1014, which for some reason the reload animation is that of the BB Gun, I've opened the nif file using Nifskope, and all of the nodes state they are from a sniper rifle.

I've already zeroed the Iron Sights by adding ##SightingNode and positioning it correctly, but i do not know where to go from here.

If i change the reload animation in GECK to match the hunting shotgun, the gun will fire, but when trying to reload it it does nothing.

i've gathered that the nif and kf files have some kind of relation, and that if i can somehow get the nodes to match the hunting shotgun, theoretically that will make it use the animations i want, but i'm trying to find an easy way of doing this without having to manually copy every node entry from the hunting shotgun's nif file.

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