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Whos the person who left vault 101 before you and your dad?


marharth

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Seems to have been quite a few people who have left Vault 101 in the couple of decades prior to FO3 (snuck out, busted out, or basically not come back from exploration). Honestly, I don't know why they bother with that big door, it doesn't seem to do more than slow people down momentarily.

 

Gotta wonder if that is the real reason for 101's population decline ("Would the last person to leave Vault 101 please turn off all lights and leave the key under the doormat?").

 

Also gotta wonder why none of the "regular folks" in 101 seems to notice all these disappearances. I'm guessing The Overseer and his security goons spend most of their time covering up this stuff - telling everybody that such-and-such just met a nasty accident and, as per standard procedure, his/her body went straight to the incinerator, etc. etc..

 

Which also raises questions about that "scouting party" the Overseer sent out. Supposedly, a couple stayed in Megaton, and the rest returned. Assuming they kept their mouths shut, how was their absence from 101 explained? Noting that none of these people seemed to still be around when the Lone Wanderer's story hit stride, one can only wonder if all(?) of them had .... "accidents".

 

The more I think about it, the nastier The Overseer gets.

 

 

But, Moira as "The Girl" makes a certain sense. It also suggests that she is much more cunning than she seems - asking the LW to talk about the Vault for the Survival Guide, for instance.

Edited by 7thsealord
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Right...her playing ignorant to the ways of vault living puts her further away from that life. Why else would a vendor give away something as valuable as an armored suit for nothing more than a forward to her book? It's all just to cover up her past, and giving away the suit is more about getting rid of evidence and reminders than anything else. Another thing is, i'm sure the Overseer wasn't very supportive of her experimenting ways which would've been more reason for her to leave and do her own thing. Another thing..you ask her about Megaton and she practically knows nothing at all...which is more reason to believe she hasn't been there very long. Edited by Evil D
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It seems to me that a number of people in Megaton take the line of "Don't ask me - but Manya would know...". So, that Moira uses this line is not necessarily proof of much in itself.

 

Alternatively to Moira - the Wastes are a big dangerous place and 10 years is a pretty long time. Just about anything could have happened to "The Girl". That she (supposedly) never returned suggests that whatever happened probably wasn't good. Definite quest possibilities here.

 

Hm, maybe she ended up getting turned into a Super Mutant?

Edited by 7thsealord
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Ok but how is it that of all the people in Megaton, Moira is the only one with ANY knowledge of this girl? Moriority makes a hobby out of knowing everybody's business, and he even knows about you and your dad being there 19 years ago so it seems logical that if another girl came from the vault 10 years ago, he of all people would know about it. Seems to me that Moira is just doing a damned fine job of hiding her secret and business from everyone else.
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True, "That Girl" doesn't come up in anybody else's conversation in Megaton.

 

Could be that she was just not that interesting a subject. Megaton undoubtedly sees a lot of people passing through - recall that Simms has to be prodded somewhat just to remember the very recent visit by James. And, other than Moriarty, nobody else has anything to say about him.

 

That Moriarty doesn't seem to "know" could be taken a number of ways. That Moira could cover all her tracks so well that he simply never finds out, I rate as extremely unlikely. Not impossible, I grant you (Never Say Never), but the guy makes a living out of knowing stuff that other people don't.

More likely (IMO): (A) there is simply nothing here for Moriarty to know. Moira is a local, end of story; or (B) if true, Moira found a way to keep Moriarty's mouth shut - probably an ongoing blackmail / bribe scheme (Simms and Manya both comment on how Moriarty has a hand in everything that goes on in Megaton - maybe this is his "hold" on Moira).

 

Simms does refer to Moira as being ' .... different'. But neither he nor anybody else in Megaton ever give the idea that Moira may have come from elsewhere. Of course, she may have specifically asked / paid the townsfolk not to - recalling that Manya does mention most of Megaton's "names" and where they come from, but Moira does not rate any mention whatsoever. Then again, maybe Moira and Manya just don't get along for some reason.

 

There are enough gaps and vague areas that one could read all sorts of stuff into all this - a lot like conspiracy theories in real life. Your hypothesis is as good as any but mostly because of the lack of proof either way.

Edited by 7thsealord
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True true...i just figure since there's really no other logical explanation other than assuming she went off and died, i like my version better :laugh:

 

Then again you have to wonder where Moira got the vault suit to armor in the first place, but i guess it's probable that the girl sold/traded it to Moira. And the part about Simms having a hard time remembering...i always thought that was a little screwed up myself since he would definitely remember since it was just a day or two ago...i mean, you wake up in the vault and all hell is breaking loose because your dad left, so he had to have JUST left while you were asleep. If you bust out of the vault and head straight to Megaton, then your dad had to have just left right before you got there right? There just isn't enough gap between the time you and James leave the vault for Simms to have forgotten. Plus when you get the first thing he says is "i'll be damned, another new comer".

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SImms's poor memory is hard to understand in-game - but was probably due to the designers trying to keep things as open-ended as possible.

 

The obvious assumption is that the Lone Wanderer will head STRAIGHT for Megaton after leaving Vault 101. But, let's face it, there are any number of players who will zoom off in any other direction, if just out of ignorance or sheer bloody-mindedness. Or tour the immediate neightbourhood before heading to Megaton.

 

Rather than have dialogues that are time-specific (and may not even get used), a much simpler "one-size-fits-all" approach was taken. Happens a lot in FO3 - you pick up a quest that seems time-critical (the Germantown rescue is an obvious one) , but instead go off and complete Point Lookout, The Pitt and whatever else you fancy, then come back and the Germantown quest will still be waiting for you.

 

In playability terms, I understand (and approve of) why the game is set up this way - having to constantly watch the clock / calendar (as in "original" Fallout) can be very off-putting. But it can lead to some odd situations if the Player chooses to be "that way".

Edited by 7thsealord
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Seems to have been quite a few people who have left Vault 101 in the couple of decades prior to FO3 (snuck out, busted out, or basically not come back from exploration). Honestly, I don't know why they bother with that big door, it doesn't seem to do more than slow people down momentarily.

 

Gotta wonder if that is the real reason for 101's population decline ("Would the last person to leave Vault 101 please turn off all lights and leave the key under the doormat?").

 

Also gotta wonder why none of the "regular folks" in 101 seems to notice all these disappearances. I'm guessing The Overseer and his security goons spend most of their time covering up this stuff - telling everybody that such-and-such just met a nasty accident and, as per standard procedure, his/her body went straight to the incinerator, etc. etc..

 

Which also raises questions about that "scouting party" the Overseer sent out. Supposedly, a couple stayed in Megaton, and the rest returned. Assuming they kept their mouths shut, how was their absence from 101 explained? Noting that none of these people seemed to still be around when the Lone Wanderer's story hit stride, one can only wonder if all(?) of them had .... "accidents".

 

The more I think about it, the nastier The Overseer gets.

 

 

But, Moira as "The Girl" makes a certain sense. It also suggests that she is much more cunning than she seems - asking the LW to talk about the Vault for the Survival Guide, for instance.

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