RellioN Posted December 24, 2010 Share Posted December 24, 2010 Any idea why and how to fix it? I tried tweaking many world space settings. WhiteOak1 also works in new interior cells (tried it just as a test) Scaling it down makes it work, weirdly enough... the whiteoak01 in the wasteland isn't scaled down though0.4 works but 0.5 doesn't. but that's too small. This problem is more important than it looks because WhiteOak01 is one of the few healthy tree models in the game. All the other trees work fine in the same circumstances. Any ideas please? Link to comment Share on other sites More sharing options...
RellioN Posted December 27, 2010 Author Share Posted December 27, 2010 (edited) Bumpage. It also happens with 2 other trees, sycamore and the sugarmaple, both of which only exist in NV as NIF's in the BSA's. Getting these trees to work properly in the new worldspace is pretty important for my mod. Edited December 27, 2010 by RellioN Link to comment Share on other sites More sharing options...
Ez0n3 Posted December 27, 2010 Share Posted December 27, 2010 (edited) I have placed the WhiteOak tree in a new world without crashes. As well as the trees from FO3 that are in the BSA but not in the NV GECK. Taken from FO3Edit:oasiselm01oasiselm02pine01sugarmaple01sycamore01 It sounds more like a worldspace problem than a tree problem if the vanilla WhiteOak01 is crashing it. I have a little tutorial for an LODless world here. Might give you some things to try at least. Maybe post a pic of your worlds settings. Edited December 27, 2010 by Ez0n3 Link to comment Share on other sites More sharing options...
RellioN Posted December 28, 2010 Author Share Posted December 28, 2010 (edited) wow this is very weird... i just went back to experiment some more and for some stupid reason it works now... and I don't think I changed anything about the world space except add a lot of objects and detail to it. Thanks for the response anyway. Edited December 28, 2010 by RellioN Link to comment Share on other sites More sharing options...
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