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Wide scale conjuration spell / player tool.


babutler

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A dynamic conjuration mod...

 

This mod could probably seem like a cheat to most but could also be a resource for some and in general I think of it as a tool.

I don't know the scripting that might be required and I don't have the time to learn it... Otherwise I wouldn't be here pitching the idea to whomever might listen.

 

What I'm hoping that someone could do is create a spell that allows the player to summon any item or creature (as either ally, neutral, or enemy; NPCs included) and any quantity thereof (within reason so as not to crash the game) based on lists generated from all of the content (base game, dlc, and mods) that the player has installed.

I presume that the lists could be categorized so that the menu wouldn't be unmanageable.

I'm not sure if it would be possible to include an option to summon a base version of the summoned item/creature, have the summoned at a particular level, or base the summoned's level on the player level or applicable skill level.

Of course, quest items could be held back or cautioned against as they could break the game in some aspects.

I imagine that magicka costs could in some way be made to reflect what the player is attempting to summon... I think a percentage would work so that the player could use it at any level though some restrictions could be incorporated to make the spell lore/game friendly.

Also, a companion spell to banish summoned creatures/npcs or destroy selected items from the player's inventory could be good so that game resources aren't stretched thin on inventory or excess summoned entities.

 

Please post something if you read this and think it would be a mod you would like to see.

Alternately, if you know where something like this already exists please point me in that direction.

And if you are someone willing to give this a try, please post that you are working on it so that I can look forward to seeing it in the future.

 

Thanks for your consideration.

B.

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