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War mod?


Justtom

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I'll continue tonorrow, thats the IC Hospital for now. It has a Basement (Storage, lost-cause patients), the ground floor (emergency, normal patients), the first floor (long term patients) and a Tower, because i needed something to close the stupid building because they where designed to be one big building and that was too big for that location (administration). It's in front of the IC main gate on the right side of the street. I would like to know how did this road. I've never seen such a stupid stree. :biggrin: the landscaping was... like that: :wallbash: but it's the best location because there's not enough space inside the city.

 

http://i1197.photobucket.com/albums/aa421/Rayeth7/ICHospital.jpg

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When I think medieval doctors...I think blood...more blood...and the plague...

So Bravil Interiors would work perfectly...

 

Ill draw Design for the Doctors tonight...

Thinking White robes, red trim and blood spatters all over(not crazy pshyco slasher blood but like the occasional splash)

And a hood...same colour scheme...But thats normal doctors

 

Battlefield medics should wear armor...so to signify its medic Im think what ever uniform of the faction the medic belongs to but a white hood with red trims...

 

Umm Isak, will there be different types of enemies? and allies?

like the normal generic soldier, An elite soldier, a spec ops type? a mage?

 

Btw... who is someone doing modelling?...like meshing etc.

 

yes lets say the faction ranks are: rank 1 "Recruit" rank 2 "Soldier" rank 3 "Medic" rank 4 "Elite-Soldier" rank 5 "Battlemage" rank 6 "Captain" rank 7 "Commander" rank 8 "General" rank 9 "High General (player)"

 

 

I think that the ranks: Medic,battlemage and elite-soldier should be classified according to type...

you know like the army has different battalions according to specialisation?

. Like say for example we have normal Skingrad troops...they are the same as a legionaire or town guard...then we have skingrad Black Knights/or whatever thier name can be. they are tougher and require more strategy to kill...but they could be the same rank, see what I mean?

 

Maybe a anking structure like such:

 

Order of the Dragon:

Rank 1: Squire, Rank 2: Knight-Errant, Rank 3: Knight Brother/Sister , Rank 4:Paladin (serves as bodyguards for generals and commanders etc.) Rank 5: Knight Captain, Rank 6: Knight commander Rank 7: High Paladin(serves as advisor and bodyguard to Champion), Rank 8: Champion(your character)

 

House of Healers(or whatever the doctor faction should be called)

Rank 1: Intern, Rank 2: Nurse , Rank 3: Resident, Rank 4: Doctor.

then whatever healer you see should have his title before their name.

like Doctor Barrius, or Intern Harold...

 

Its up to you Isak...just a suggestion

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I'll continue tonorrow, thats the IC Hospital for now. It has a Basement (Storage, lost-cause patients), the ground floor (emergency, normal patients), the first floor (long term patients) and a Tower, because i needed something to close the stupid building because they where designed to be one big building and that was too big for that location (administration). It's in front of the IC main gate on the right side of the street. I would like to know how did this road. I've never seen such a stupid stree. :biggrin: the landscaping was... like that: :wallbash: but it's the best location because there's not enough space inside the city.

 

http://i1197.photobucket.com/albums/aa421/Rayeth7/ICHospital.jpg

 

It looks great!, but If your having trouble with space, try inside the city, but place the door on a wall or inside another building, like the temple or one of the useless apartments in the temple district...hell even the prison might be usefull here...

 

Remember in times of war, hospitals are ought to be inconspicuous(especally military ones), the enemy might try and kill the wounded troopers...

Edited by Scorch621
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Yes, I also had this in my mind. I just thought because it has to be big (there are many people living in the IC) it wouldn't fit inside a wall. But I found some good places at the other citys. Maybe I should place ballistas and spiked walls in front of it :biggrin:

I think of it as a civil hospital, wich is currently used as the legions sickbay. And why would anyone think on defending a hospital in times of peace, when they build it? :biggrin:

But I think in case of an attack they could hold the great bridge long enought to evacuate the hospital. (That's why I made it weelchair-friendly :wink: )

But I'll think of something. Although I sure could find some reasons or storys why they build it there but I still think a solution might be better xD

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Ok here's the report: I have finished the Camps and Barriers and I'm now working on the hospitals. I would say I'm at... 1% ? :confused:

And if you want, there are also warship ressources by mr siika. I think at least it would look great :biggrin:

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Sorry guys, but I'm not gonna be working on this anymore. An earlier commitments just came back, so I've gotta go and work on it. Good luck with the mod, and I look forward to seeing it when it's finished. (:

 

P.S. You'll have to remember and find another texturer. >.>

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Sorry guys, but I'm not gonna be working on this anymore. An earlier commitments just came back, so I've gotta go and work on it. Good luck with the mod, and I look forward to seeing it when it's finished. (:

 

P.S. You'll have to remember and find another texturer. >.>

 

holy s***... so now we gotta have a new texturer damn he gotta be good one too

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