knightmawk Posted December 26, 2010 Share Posted December 26, 2010 (edited) So I wasn't really sure where to put this, but this seemed about right. I've started modding recently and am pretty much teaching myself, which hasn't been too hard to do. I have run into a few problems though #1:RESOLVED I don't know how to set my quest to trigger as soon as the mod loads. The quest works for the most part, the second phase triggers just fine but The first journal entry and the first map markers and such don't ever trigger. The idea is to either have the quest triggered by a random rumor or have the quest start as soon as you leave the sewers. #2: RESOLVED The mod is centered around a new race of NPC's. They are not playable but about half of the actors in the mod are of this race, right now I'm using a renamed/stated version of the Golden Saints as place holders until I get around to the modeling part of the mod. Now the problem is they HAVE NO GREETING. The other actors, so far, are all imperials and they have the standard dialogue, random greeting + rumors then the one that has quest dialogue set to him. #3:RESOLVED Adding casual dialogue. I want to add a few non-quest related topics to some of the NPC's and I can't for the life of me figure out how to do it. Thanks for the help guys. Edited December 26, 2010 by knightmawk Link to comment Share on other sites More sharing options...
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