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Realistic Body Physics


ATruthlessHero

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I have been looking around the forums a bit and I noticed that a lot of people would like to see better character physics. They are always so ridged and mechanical. This made me think, "If Grand Theft Auto and Red Dead Redemption could use

, why can't TES V"? If Bethesda does use it then all the NPC's movements would be more life like and I believe that it will help them save time in the long run. Am I incorrect in thinking this or does this all make sense?

 

And I made this a new topic because I wasn't going to search through all the forums to use this as a reply in like half of all the wish list post.

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Yeah, they can probably improve that if enough players make a point about it. I, personally, don't actually see that as a very big deal, but if the majority of the player community is dying for it, I say "Bethesda, go for it!"
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After playing Red Dead Redemption, I was impressed on how the NPCs and the player character reacted to its surroundings. Havok (if that's the one) is not as good as Euphoria. One Fallout NV, if you walk into something that sticking up out of the ground, you'll simply walk over it. One RDR, you would trip over it or something similar. Euphoria responds to the environment much better than Havok.
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