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Texture questions


Rattlerx5150

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You are going to have to be more descriptive, only a portion of it shows ingame?, in the geck?.

Are you editing a pre-existing item?, If so it is probably the UV coordinates.

afaik fallout doesn't do anything out of the ordinary in the texture workflow.

 

[edit] a screenshot would help.

Edited by scruples
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Why does it have to be square?, as long as it is a power of two it should work. It looks like an issue with the UV's to me.

Where did you get that model from?.

 

 

I dont know what Uvs are, im still new to this

 

I used picture03 and retextured it, originaly a very wide landscape pic , sorta cartoony looking

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Ok, You want to open the Picture03.nif in nifskope. Then right click on the modl in the viewport on the picture portion of it.

 

 

Then under texture, edit the UV MAP.

 

 

In the UV MAP, this is what defines what shows up on the model and how. What you need to do is either move around your the points on the UV MAP so it has your whole picture, or Export the Template and work with it in GIMP (or PhotoShit) to get your picture to work with the current UVMAP. I prefer the second option.

 

 

The reason it is best to Export the Templete and then modify your picture to it, is that you don't break the nif for future use.

 

Take my DC picture for example.

I use it for 9 or 10 pictures in my mod. But I don't have 9 or 10 different models for each picture. I have a copy of the UV Template saved in my working folders. If I want to add a new picture into the frame, I simply open my template and modify the new picture to fit into the template. Then in the Geck I set up an alternate texture for my DC picture frame.

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