Site Bot Posted December 27, 2010 Share Posted December 27, 2010 Article link: Making a Non-replacing Mod For Custom Models/Model Replacing Mods Preparation:1) Extract the mod files to your Fallout directory.2) Find the model item (in Meshes/..) and rename it: e.g. Helmet.nif to HelmetSHOJOFIX.nif3) Get FO3Edit (http://www.fallout3nexus.com/downloads/file.php?id=637) Creating the ESP file:4) Start FO3Edit and tick the ESP/ESM file containing the item.http://img34.imageshack.us/img34/8638/48969176.gif5) Find and right click the item, click "Copy as new record into...".http://img811.imageshack.us/img811/461/86366213.gif6) Rename or append to the original item name.http://img830.imageshack.us/img830/1893/76450243.gif7) Tick "<new file>". Click OK.http://img593.imageshack.us/img593/7571/38967775.gif8) Type in a descriptive filename, then click OK.http://img510.imageshack.us/img510/3053/55416127.gif9) Click YES.http://img23.imageshack.us/img23/3663/79913419.gif10) Find the new ESP you have just created and left-click on the item.- Take down the item number (in the FormID column on the left)- In the frame on the right, look for Male/Female Biped Model. Right click the "MODL - Model Filename" and click Edit. Change the model filename to the modded version (the renamed file from step 2). Edit the MODL entry for Male/Female as well, if applicable.- Edit "FULL - Name". This is displayed in-game as the item name.http://img708.imageshack.us/img708/268/42332097.gif Spawning the item in-game:11) Take note of the Load Order Number in FOMMhttp://img502.imageshack.us/img502/5541/68342189.gif12) In-game, press ~ (tilde) to get the console.- Type in "player.additem xxnnnnnn 1". Press enter.- "xx" = FOMM load order number and "nnnnnn" = the item number from FO3Edit (*omit first 2 numbers*).- In the example above, the item ID would be: 2A000800http://img42.imageshack.us/img42/3300/13353046.gif Link to comment Share on other sites More sharing options...
Doooom560 Posted December 27, 2010 Share Posted December 27, 2010 (edited) So far, I've managed up until STEP 10, where I got stuck with a question. So, I've extracted the following shojofix files (namechange included):ghostarmoreyegogglesshojofix.nifghostarmoreyeshojofix.nifghostarmorfacemaskenergyshojofix.nifghostarmorfacemaskshojofix.nif Now I'm running through all the MOD3 - Modelfilenames (in Female Biped model) and changing the .nif's as I go. But I've run into two .nif's I don't know with what I have to replace them:ghostarmorfacemaskFULL.nifghostarmorfacemaskFULLtemp.nif I found these in:Ghost Mask ShoGhost Mask Sho GogglesGhost Mask Spectare ShoGhost Mask Spectare Sho Goggles The question: do you happen to know with what I have to replace these .nif's? Do I even have to replace these .nif's? Otherwise: great explanation, the problem I have seems to be specific to the thing I'm trying to change, so I can't blame you. So far so good ;-) Thanks,Doooom Edited December 29, 2010 by Doooom560 Link to comment Share on other sites More sharing options...
Doooom560 Posted January 30, 2011 Share Posted January 30, 2011 I've managed to get it done, tested it and it's working perfectly! I only had to realise the FULL's are full face masks completely replacing the head in all when worn. Thanks for the tutorial! I hope this might help out others too! Link to comment Share on other sites More sharing options...
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