Members Site Bot Posted December 27, 2010 Members Posted December 27, 2010 Article link: Making a Non-replacing Mod For Custom Models/Model Replacing Mods Preparation:1) Extract the mod files to your Fallout directory.2) Find the model item (in Meshes/..) and rename it: e.g. Helmet.nif to HelmetSHOJOFIX.nif3) Get FO3Edit (http://www.fallout3nexus.com/downloads/file.php?id=637) Creating the ESP file:4) Start FO3Edit and tick the ESP/ESM file containing the item.http://img34.imageshack.us/img34/8638/48969176.gif5) Find and right click the item, click "Copy as new record into...".http://img811.imageshack.us/img811/461/86366213.gif6) Rename or append to the original item name.http://img830.imageshack.us/img830/1893/76450243.gif7) Tick "<new file>". Click OK.http://img593.imageshack.us/img593/7571/38967775.gif8) Type in a descriptive filename, then click OK.http://img510.imageshack.us/img510/3053/55416127.gif9) Click YES.http://img23.imageshack.us/img23/3663/79913419.gif10) Find the new ESP you have just created and left-click on the item.- Take down the item number (in the FormID column on the left)- In the frame on the right, look for Male/Female Biped Model. Right click the "MODL - Model Filename" and click Edit. Change the model filename to the modded version (the renamed file from step 2). Edit the MODL entry for Male/Female as well, if applicable.- Edit "FULL - Name". This is displayed in-game as the item name.http://img708.imageshack.us/img708/268/42332097.gif Spawning the item in-game:11) Take note of the Load Order Number in FOMMhttp://img502.imageshack.us/img502/5541/68342189.gif12) In-game, press ~ (tilde) to get the console.- Type in "player.additem xxnnnnnn 1". Press enter.- "xx" = FOMM load order number and "nnnnnn" = the item number from FO3Edit (*omit first 2 numbers*).- In the example above, the item ID would be: 2A000800http://img42.imageshack.us/img42/3300/13353046.gif
Doooom560 Posted December 27, 2010 Posted December 27, 2010 (edited) So far, I've managed up until STEP 10, where I got stuck with a question. So, I've extracted the following shojofix files (namechange included):ghostarmoreyegogglesshojofix.nifghostarmoreyeshojofix.nifghostarmorfacemaskenergyshojofix.nifghostarmorfacemaskshojofix.nif Now I'm running through all the MOD3 - Modelfilenames (in Female Biped model) and changing the .nif's as I go. But I've run into two .nif's I don't know with what I have to replace them:ghostarmorfacemaskFULL.nifghostarmorfacemaskFULLtemp.nif I found these in:Ghost Mask ShoGhost Mask Sho GogglesGhost Mask Spectare ShoGhost Mask Spectare Sho Goggles The question: do you happen to know with what I have to replace these .nif's? Do I even have to replace these .nif's? Otherwise: great explanation, the problem I have seems to be specific to the thing I'm trying to change, so I can't blame you. So far so good ;-) Thanks,Doooom Edited December 29, 2010 by Doooom560
Doooom560 Posted January 30, 2011 Posted January 30, 2011 I've managed to get it done, tested it and it's working perfectly! I only had to realise the FULL's are full face masks completely replacing the head in all when worn. Thanks for the tutorial! I hope this might help out others too!
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