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weapon mod menu screwing up weapon mod expansion


Brian0610

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Weapon mod menu mod is not allowing some of the weapon mod expansion weapon mods to work. For example, the Q-35 unique plasma rifle from REPCONN headquarters used to be modable with a couple different mods with the weapon mod expansion; now when i press "x" it says weapon not moddable. I ran the fallout edit and no problems. Im wondering if it is a load order issue:

 

GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
Project Nevada - Extra Options.esm=1
Weapon Mod Expansion.esm=1
WME - GRA.esm=1
Caliber.esm=1
CaliberXgunrunners.esm=1
CaliberXhonesthearts.esm=1
enclavebunker.esm=1
FreesideOpen.esm=1
Interior Lighting Overhaul - Core.esm=1
Interior Lighting Overhaul - L38PS.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
CNR_Beta.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
Project Nevada - Cyberware Additions.esp=1
WME - GRA - Complete.esp=1
WME - GRA - All Weapons.esp=1
WME - GRA - Just Guns.esp=1
WME - GRA - Arenovalis.esp=1
WME - GRA - Unique Integration.esp=1
WME - GRA - Vendor Reform.esp=1
WME - GRA - Weapon Integration.esp=1
WeaponModsExpanded.esp=1
Weapon Mod Expansion.esp=1
The Weapon Mod Menu.esp=1
enclavebunker.esp=1
FreesideOpenPatch.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - PipBoy Light.esp=1
ILO - GS Shack.esp=1
EVE FNV - ALL DLC.esp=1
Any help would be appreciated,
Thank you.
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