Brian0610 Posted April 30, 2015 Share Posted April 30, 2015 Weapon mod menu mod is not allowing some of the weapon mod expansion weapon mods to work. For example, the Q-35 unique plasma rifle from REPCONN headquarters used to be modable with a couple different mods with the weapon mod expansion; now when i press "x" it says weapon not moddable. I ran the fallout edit and no problems. Im wondering if it is a load order issue: GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1Project Nevada - Extra Options.esm=1Weapon Mod Expansion.esm=1WME - GRA.esm=1Caliber.esm=1CaliberXgunrunners.esm=1CaliberXhonesthearts.esm=1enclavebunker.esm=1FreesideOpen.esm=1Interior Lighting Overhaul - Core.esm=1Interior Lighting Overhaul - L38PS.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1CNR_Beta.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1Project Nevada - Cyberware Additions.esp=1WME - GRA - Complete.esp=1WME - GRA - All Weapons.esp=1WME - GRA - Just Guns.esp=1WME - GRA - Arenovalis.esp=1WME - GRA - Unique Integration.esp=1WME - GRA - Vendor Reform.esp=1WME - GRA - Weapon Integration.esp=1WeaponModsExpanded.esp=1Weapon Mod Expansion.esp=1The Weapon Mod Menu.esp=1enclavebunker.esp=1FreesideOpenPatch.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - PipBoy Light.esp=1ILO - GS Shack.esp=1EVE FNV - ALL DLC.esp=1 Any help would be appreciated,Thank you. Link to comment Share on other sites More sharing options...
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