daantje987 Posted December 27, 2010 Share Posted December 27, 2010 okay so i created a new texture putted it in the dds file format but i don't know ow to make my texture apear in the geck it would be nice if somebody could give me a hand Link to comment Share on other sites More sharing options...
Interfer0 Posted December 27, 2010 Share Posted December 27, 2010 what is the new texture for? There are a few different ways to go about doing it. Depending on the end result your looking for. 1. Lets say you want to make all of the water towers in the wasteland orange. For this you will want to edit the nif file, in nifskope and change the DDS path to your new texture which would be in the Data\Texture\Newtexture folder. 2. Lets say you like your new cowboy hat, but what your have always dreamed of as a little boy is a sky blue one. For this you will also be using Nifskope, and you will also be changing the DDS path to your new texture. But first you want to rename the nif to something to identify that nif as your own special nif. Lets say Bluehat. Then in GECK find your the cowboy cat, open it up, and change the ID to something easy to find. (My Items usually start with CONST so they are easy to search for.) Click OK, and make sure you click yes or OK or whateer on the next popup to create a new item. Search for that Item, and open it back up this time change the Model to be your Bluehat. Click OK again This Item is now created, but is not in the game anywhere. you will need to drop it somewhere in GECK and pick it up in game. 3. This is another option for your Blue cowboy hat that doesn't involve accessing NifSkope, and doesn't bloat the game with another model. For this you will be in GECK Go to the MISCELLANEOUS then to Texture Sets Create a new texture set using on of the existing as an example Place a Cowboy hat in an easily accessible location preferably one that hasn't been modified in any of your mods. Open the edit for that item and then click edit base near top. Give it a new ID and click ok and choose to create a new item. Reopen the items edit window, and click the edit button next to the model. The model location will probably be blank, that's fine for now as long as you don't click that box. Under that there is an alternate texture field for every object in that model. Clicking on one of these will allow you to select the texture set you created. Keep clicking OK, unitl you are out of that items screens. You may need to refresh your viewport, but you should now have a brand new sky blue hat. Now you can ride off into the wind on your non existent horse with you new shinny sky blue hat to marvel at the wonders of all the strange orange water towers. Link to comment Share on other sites More sharing options...
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