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_g textures


aussie anti-gangsta

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Just wondering if any1 could tell me if or how u would go about attaching a _g texture to a .nif

 

You don't have to.

 

-Attach a texture to a .nif in NifSkope or a CLI program or whatever (let's say texture.dds).

-Create the glow map.

-Name it texture_g.dds.

-Save it in EXACTLY THE SAME FILE as texture.dds.

 

The game will read your glow map all on its own, the same way it does with _n files (normal maps).

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