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I added a White Oak tree to Boulder City right in front of the smoking barrel where you meet the NCR guy, but it will not show up in the game.

I'm trying to get acquainted with the G.E.C.K. and not having an object that I placed be visible in the game is discouraging. I followed the initial

tutorials and set up my mod as the active file and saved it. The way that I placed the tree was to go to Boulder City world, chose the object,

drug it and dropped it, then saved it. I know how to load mods and had it active when I loaded the game but no tree when I go to Boulder.

Anyone know what I am forgetting to do or did wrong?

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Did you go to the exact spot of the trees existence in game? You will not be able to see the tree from a distance.

 

Yes, right at the spot. Also tried putting an ammo box there too to check it.

What I suspect is that I used a previous save to check if the tree was there and it saved the map without the tree.

Not sure how to bypass that quickly and easily to check. Maybe put a tree in the first town and load a new game to test it.

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Nope, I found what the problem was.

I placed the tree in the Boulder City world just outside the inner area where the Khans have the prisoners held.

In other words, right by where you first meet the guy that gives you the quest to break them out of captivity.

So, what was happening was that I could see the tree from inside that area but not when outside of it.

In other words, going through the door where the quest giver is makes the tree visible outside the walls

but you can't see it after leaving that area. So, I just need to find the right area related to Boulder City

if I want to place objects in and around that inner portion. Which I don't, was just a test to see how

easy modding is going to be. Thanks for taking a shot at helping. I am going to start working on a

mod for NV. I did the Cellar Remodel at the Oak and Crozier for Oblivion way back and it turned

out decent enough, but the world of Fallout is much cooler than that of Oblivion.

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FNV is composed of multiple "worldspaces". As you probably know each interior is a separate area, and there is no way to see one interior from another. The same thing is true in a few places, for exterior areas. Some of the complex areas, such as the Strip, Freeside, a few others, and Boulder City are like this. Although it does not seem that way in game, Boulder City is kind of like a big interior. It is a separate worldspace. So, you placed your object inside the worldspace, and it will not be visible from anywhere else. There is no good way to make things in one worldspace, visible in another worldspace.
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I've been meaning to ask, and this thread seems a good place to pose the question...

 

Regarding the above comments, is this the reason why there aren't any "proper" windows in FO3/FNV buildings?

 

I've always wondered why it wasn't possible to peer outside them in either game.

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Same reason. The game only has one worldspace (interior cell, or exterior) loaded at a time. If both sides of the window are in the same worldspace, this is fine. For example, if there is a ruined building in the wasteland, with no separate interior (no loading screen when walking in/out) then you can have a window. But, if you are in a loaded interior, that means the main worldspace with the exterior, is not loaded. (It might be cached in memory but it is not available to the graphics engine.) So you cannot have a window from an interior to an exterior, or from one worldspace to another.
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